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IE's and CD's RAF object libraries

CD_MainStores_Wattisham needs to be reduced from 0.5 to 0.25.

CD_Officers_Mess_Bassingbourn & CD_Institute_Dining need to be reduced from 0.5 to 0.33.

I was able to change the scale of the following objects:

CD_Armoury_7616-37.bgl - reduced to 0.25

CD_Flag_UK.BGL - reduced to 0.25

CD_Flag_US.BGL - reduced to 0.25

CD_Gun_Turret_Instructor.bgl - reduced to 0.25

CD_Sick_Quarters.BGL - reduced to 0.25

CD_Married_Quarters_Officers.BGL - reduced to 0.33

CD_Officers_Mess_Oakington.BGL - reduced to 0.33

My copies of CD_Armoury.bgl and CD_Hangar_C_Wattisham.bgl which I downloaded from this thread have corrupted bmp names:

Instead of armourtex1.bmp I have armour~1.bmp and instead of C-typeWattishamenh2.bmp I have C-type~2.bmp

KD
 
Can those be tranalated to a percent so I can do the resize in gMax?

CD_Armoury.bgl and CD_Hangar_C_Wattisham.bgl are not corrupted. That is short hand left from convetring to .3ds. .3ds format uses 8.3 format for texture and if the texture is over 8 long a ~ will be put into the name. It acts like a jump. This will work fine in CFS2.
 
CD_Armoury.bgl and CD_Hangar_C_Wattisham.bgl are not corrupted. That is short hand left from convetring to .3ds. .3ds format uses 8.3 format for texture and if the texture is over 8 long a ~ will be put into the name. It acts like a jump. This will work fine in CFS2.

Provided there are no other textures in the same folder which begin with "armour" or "c-type". Unfortunately I have a number of them and consequently the wrong textures show up.

Not sure what percentage you want - the scales in the disassembled bgl's are 0.5 = 50%, 0.25 = 25%, etc. I can send you the files which I have changed if you like. There are only those three files which I was unable to recompile.
 
Hi Kdriver and Allen,

all of the above going on, between you two, is way over my head! Yet, I am glad I stirred this up.

Thank you very much Kevin for getting involved one more time, and thank you Allen for your patient work. I didn't notice the sizing problem you are reporting Kevin, because I did not place all of the new Gmax objects together in the same scenery, but I am reviewing all of my old GSL works with them, selecting those that I need here or there each time as I go.

I am almost ready to send you for your review a *.lay/*.gsl of Gary Burns' BoB Hawkinge, which I re-did using more aerial pictures and screenshots from A2A and Il-2 forums (amazing simulators!) that I was able to find, searching through Google images. Allen, you always wrote you don't have an ETO install in your CFS2, would you like to see it too, anyway? The scenery includes Rami's port of Dover.

I am using Ian Elliot's watch office in Hawkinge, but its placement is pure guesswork for me since I have not been able to find exactly where Hawkinge control tower, or "watch office" in RAF lingo, was built during WWII. In all truth, there are several other RAF airports where it's impossible locating their watch offices from recce pictures, but I'll cross that bridge when I'll get there.

Cheers!
KH
:ernaehrung004:
 
Provided there are no other textures in the same folder which begin with "armour" or "c-type". Unfortunately I have a number of them and consequently the wrong textures show up.

Not sure what percentage you want - the scales in the disassembled bgl's are 0.5 = 50%, 0.25 = 25%, etc. I can send you the files which I have changed if you like. There are only those three files which I was unable to recompile.

You shouldn't have a prob as the ~ is 7th character or jump. The 8th 7th character is the last used in the texture name. The only way you should have a prob with it loading the wrong text IF you have a texture that use the same first 6 character and use the same last character. I'll still redo them.

SCALE 0.5 is full size for a bgl exported from gMax.
 
Hi Cees & Stefano,

Your objects live on Cees - soon to appear in a RAF base near you!

You're welcome Stefano - I'm probably driving Allen mad. I'll send you the objects which I rescaled. See what you think.

As for Hawkinge, Ian Elliot made an accurate but non-GSL rendition of that aerodrome. It's in the correct geographic location and the watch office, which is a wooden hut, is in front of the hangars on the edge of the grass apron where the aircraft are parked. It's found in his scenery package in the CFS2 scenery section here at SOH. I'm happy to continue doing research on the other RAF aerodromes which you plan to do.

Cheers,

Kevin
 
Everything looks perfect Allen. Thanks very much for all your trouble. :applause:

I've asked Kelti to do a last check on the objects, particularly the resized ones, and I think we're ready to go.

Kevin
 

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My documentation

Hi Cees & Stefano,

Your objects live on Cees - soon to appear in a RAF base near you!

You're welcome Stefano - I'm probably driving Allen mad. I'll send you the objects which I rescaled. See what you think.

As for Hawkinge, Ian Elliot made an accurate but non-GSL rendition of that aerodrome. It's in the correct geographic location and the watch office, which is a wooden hut, is in front of the hangars on the edge of the grass apron where the aircraft are parked. It's found in his scenery package in the CFS2 scenery section here at SOH. I'm happy to continue doing research on the other RAF aerodromes which you plan to do.

Cheers,

Kevin

Hi Kevin,

I have all of Ian's production for CFS2, I wish it were GSL. From the attached:

  1. From Ian's Hawkinge, which is which: #1, 2 or 3?
  2. Is it the shack visible above DW-K fuselage?
  3. I am using all of these following 3 B/W pictures, mostly from 1930's Hawkinge. The first matches Ian's hangar types, all Belfast types, while the second shows the living quarters behind the hangars, but it's older than the previous as not all of the hangars are there. The third B/W is a good aerial shot, but it's so small that when I watch it with a lens I can't understand much.
  4. View from Il2 forum. This matches the 2nd B/W, I gather the watch tower would be the small building in the foreground, lower left-corner. I think you sent me this one a while ago and I found it again.
  5. View from A2A Simulations forum. Very nice, there's even a graveyard behind the hangars. Yet, it's fictional both for the living quarters layout and for the presence of two "C" type hangars which I did not see anywhere else.

Did I do my homework or what? :nature-smiley-003:

Both Il2 and A2A are :jawdrop:, yet their sceneries match only partially historical pictures. More Il2 than A2A and I agree with you Ian's Hawkinge is the closest one, but it's not GSL or GSL-isable! :crybaby:

I am looking forward to your comments, sir!

Cheers!
Stef
:ernaehrung004:
 

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Hi Stef,

You've really done your homework - good work!

I'm using version 2. I assumed the watch office was the shed centrally located in front of the hangars but when I look at the enclosed photo taken 30 years ago I'm not sure. I notice the shed which I thought was the WO had a small fence around it, so perhaps it was actually the terminal building used for civil operations. There was a similar building on the edge of the field to the north east of the hangars. This could have been the watch office.

I'll do some more research.

Cheers,

Kevin :ernaehrung004:
 

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Shots from last nite's work

Hi Stef,

You've really done your homework - good work!

I'm using version 2. I assumed the watch office was the shed centrally located in front of the hangars but when I look at the enclosed photo taken 30 years ago I'm not sure. I notice the shed which I thought was the WO had a small fence around it, so perhaps it was actually the terminal building used for civil operations. There was a similar building on the edge of the field to the north east of the hangars. This could have been the watch office.

I'll do some more research.

Cheers,

Kevin :ernaehrung004:

G'day Kevin! :wavey:

I temporarily assumed it's the first building (#1 in the IE's Hawkinge aerial view), it's roughly the same place where Gary Burns placed his Watch Office in his original layout. The below is what I came up with, let me know what do you think. I have to realign the hangars a little bit.

BTW: I think I found another two oversized buildings: Married enlisted men and Married officers quarters. From the second picture below, they are those three in a straight line at the forefront of the shot, behind triple hangar group #3 (left to right) and the three diagonally placed in the background, behind twin hangar group #1. From what can be seen in the 1930's Hawkinge picture I posted above, Cees Donkers designed them very precisely, but in my screeshot they look as big as Gary Burns' "Belfast" hangars and bigger than CD's Workshop. I doubt this is correct, but I might be wrong.

You might also notice that I did my best to reduce objects in order to avoid the dreadful cfs2.gsl limit. I recreated the two, NW and SE, wooded areas shown in the map drawing you just posted, that I had found as well :friendly_wink:. Unfortunately, it's so small that it's very difficoult locating buildings. I think I have located on it two buried fuel dumps and my updated layout below reflects the new location.

Cheers!
Stef
:ernaehrung004:

P.S.: The screenshot of IE's Hawkinge is taken from his version 2 for CFS2. Sorry, but you haven't answered my first question. I circled and numbered in white three small buildings in front of the hangars. Which one would be the watch office, 1, 2 or 3?
 

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Sorry, but you haven't answered my first question. I circled and numbered in white three small buildings in front of the hangars. Which one would be the watch office, 1, 2 or 3?

Hi Stef,

Sorry I misunderstood you - this is what happens when you do this stuff at 3 in the morning. I thought you were referring to which version of Ian's Hawkinge. I looked at your plan view screenshot properly this time and think that either 1 or 2 could be the watch office. I'm happy with where you've put it. As I mentioned before, 3 could have been the terminal.

I'll have another look at the married quarters. All of Allen's objects were scaled at 0.5. I reduced the married officers quarters, which is a two storey house, to 0.33. I left the married airmen's quarters, the larger building, at 0.5. If you remove one of these, does the remaining one look any smaller? The reason I ask is because I found when I was testing the watch offices, they were double their size when closely spaced. When I spread them out they appeared to be the normal size - very strange.

Your rendition looks great. If you like, please send me a copy and I'll have a closer look at it.

Thanks for resuming this project!

Kevin
 
Hawkinge beta layout

Hi Stef,

Sorry I misunderstood you - this is what happens when you do this stuff at 3 in the morning. I thought you were referring to which version of Ian's Hawkinge. I looked at your plan view screenshot properly this time and think that either 1 or 2 could be the watch office. I'm happy with where you've put it. As I mentioned before, 3 could have been the terminal.

I'll have another look at the married quarters. All of Allen's objects were scaled at 0.5. I reduced the married officers quarters, which is a two storey house, to 0.33. I left the married airmen's quarters, the larger building, at 0.5. If you remove one of these, does the remaining one look any smaller? The reason I ask is because I found when I was testing the watch offices, they were double their size when closely spaced. When I spread them out they appeared to be the normal size - very strange.

Your rendition looks great. If you like, please send me a copy and I'll have a closer look at it.

Thanks for resuming this project!

Kevin

Here you go, Kevin. Thank you for your kind comments.

The attached contains three files: *.gsl and *.lay files for Gary Burns' Hawkinge plus Rami's Port of Dover (touched up as well); layout file for single Hawkinge. I re-aligned the hangars and added a few more buildings. I kept Gary Burns' original small church scenery on the NE corner of the airport, it's too cute to get rid of it. Naturally, with Wolfi's better looking buildings.

As my previous work, you will need Mask Rider/LW's library for trees and the small hangar in front of the only single Belfast to he right of the hangar groups, Wolfi's and Canion's ETO buildings, Wolfi's hardwood forest patch, Gary Burns' RAF BoB objects overhauled by Pen32Win and, introducing now, CD's RAF buildings library overhauled by Allen and you.
Let me know your comments and compare the layout with the historical pictures I posted here.

Well, all thanks for resuming this gsl work should be directed to both Allen and you for your work on CD's RAF objects, plus to Blood_Hawk23 for his announced W.I.P. on new Gmax trees. With John's trees England and Northern Europe will look like the real thing at last! I should also thank this awful, disgustingly rainy fall season (the rainiest November ever recorded in Italian history!), forcing me to stay indoor in front of my pc.

The below is still beta, I haven't tried your suggestion of pulling one married quarter away from the others and see if it gets normal. Do you agree they look a tad too big? As far as buildings addition I am stopping here, least I exaggerate without realising it. Then I'll have to replant old trees with the promised new ones. Then Hawkinge will be ready for upload and onto the other ones........:running:

Blood_Hawk23:

the subject of the limit for permanent GSL objects, in the cumulative cfs2.gsl, was covered a number of times in these pages, but I'll be darned if I remember the exact number. I try to stay on the safe side by being more generous than the original designers, yet conservative enough. So far, so good. You'll hear me screaming when my cfs2.gsl will :pop4: my pc.....:biggrin-new:

Ya'll have a nice w-end!

Cheers!
Stef
:ernaehrung004:
 

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Married Airmen's Quarters

Hi Stefano,

I think the scale is pretty close to reality.

KD
 

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