You are thinking of CFS2.
CFS1 is a lot less full-featured than you are describing. About the only really good thing that can be said about the stock aircraft that came with the game is that there are no bleeds.
When CFS1 came out, FS2000 was probably about to come out. Consider that to program CFS1 gauges, I am using the FS2000 Panel SDK.
There is really nothing wrong with the old heavy CRT monitors. Just about every non-laptop in my house is using an old CRT.
A few were bought cheap because the owners determined the monitors were not Y2K compatible!
The Development Computer that crashed and took most of my source code with it was first assembled around 2000 and died only a couple years ago.
As for quality of models and their appearance, I could have drawn aircraft freehand back in elementary school that were more realistic than the models that came with the game.
If you do not have a reference library, you go to your local public library and check out a half dozen books on the subject.
You really can't claim to have done any testing when one of your aircraft literally goes over 100 MPH faster than what you claim in the description.
I believe CFS1 was really a half hearted attempt at putting out a COMBAT flight simulator to see if there was any interest. They probably never figured that 20+ years later it would still retain a small but dedicated bunch of enthusiasts.
- Ivan.
CFS1 is a lot less full-featured than you are describing. About the only really good thing that can be said about the stock aircraft that came with the game is that there are no bleeds.
When CFS1 came out, FS2000 was probably about to come out. Consider that to program CFS1 gauges, I am using the FS2000 Panel SDK.
There is really nothing wrong with the old heavy CRT monitors. Just about every non-laptop in my house is using an old CRT.
A few were bought cheap because the owners determined the monitors were not Y2K compatible!
The Development Computer that crashed and took most of my source code with it was first assembled around 2000 and died only a couple years ago.
As for quality of models and their appearance, I could have drawn aircraft freehand back in elementary school that were more realistic than the models that came with the game.
If you do not have a reference library, you go to your local public library and check out a half dozen books on the subject.
You really can't claim to have done any testing when one of your aircraft literally goes over 100 MPH faster than what you claim in the description.
I believe CFS1 was really a half hearted attempt at putting out a COMBAT flight simulator to see if there was any interest. They probably never figured that 20+ years later it would still retain a small but dedicated bunch of enthusiasts.
- Ivan.