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INITIAL RELEASE: Grumman Goose G21A Redux II

I figured it out. I have both a joystick and yoke connected and even though the joystick was centered, the sim was reading it as full left rudder. I had to erase that axis in the control settings.

Sound like you could do with FSUIPC then you could setup per plane profiles and avoid those kind of conflicts.
 
thank you

best airplane yet :jump::jump:
 

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I'm having the exact same reaction.

I noticed that in the last update, controller settings have been added or changed. I found that remapping to "rudder axis L" and "rudder axis R" makes my rudder work perfectly. Prior to that, there was only "rudder axis". Now you can map L and R. Also missing I found was "ATC options". I haven't found that setting yet. And I have blank white boxes covering my registration number/letters, although my .DDS files are still correct. Anyone help here? Thanks.
 
I couldn't get MSFS started after installing this, it would just hang in the loading screen or CDT, one time it even restarted the PC, another, it wanted to install the latest patch to the default C drive location which I already have installed in my Flight Sim drive. Very strange one and it was the hotfix version that I had downloaded I think. Gutted as it looks great.
 
I couldn't get MSFS started after installing this, it would just hang in the loading screen or CDT, one time it even restarted the PC, another, it wanted to install the latest patch to the default C drive location which I already have installed in my Flight Sim drive. Very strange one and it was the hotfix version that I had downloaded I think. Gutted as it looks great.
Simular problem here with the latest update. I had to gut my community folder free-ware addon's in order for FS2020 to launch the new update instead of hang. Then I added the Goose to the folder and FS lauanched OK. It now seems that some of the earlier freeware liveries I had in the community folder were the cause.
 
whats the trick to taxi on water it wont turn ? ctrl w water rudder doesnt work
There is no water rudder on the Goose. She's known for being a pain to taxi on water, unfortunately exacerbated by differential thrust issues with MSFS.
We may look at this in the future but at the moment, line up your decent to where you want to finish 😁😁😁
 
There is no water rudder on the Goose. She's known for being a pain to taxi on water, unfortunately exacerbated by differential thrust issues with MSFS.
We may look at this in the future but at the moment, line up your decent to where you want to finish 

lol yep loving her for sure
 

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Hi Oz,

Thank you very much for this...only plane I've flown over the last few days since download. I love the sound of the 985's...best in the Sim and the flight dynamics seem to be what I would expect.

Below are a few observations that I hope will help as you work towards finalizing her. I'm not a Goose pilot but have some time in other aircraft that use the P&W 985 in real life.

Only problem I can report (not previously mentioned) is the switches for the floats...Left switch does not move but activates the Left Float and moves the center switch. Right float switch does not move but activates the right float.

The rest are things that may need looking at:
  • Outside sound seems like the engines are turning over very high when at cruise.
  • Prop's stop to abruptly. They slow down nice but then sound and motion just stop to soon.
  • Retains speed when power reduced. I was at 15" mp @ 2000rpm and -500fpm and still showing 165mph. Would expect much more drag out of this aircraft so it would loose speed quickly with power pulled back.

A couple of "Like to Have":
  • Buoy's and Mooring Lines.
  • Disable steerable tail wheel...or at least make it less effective. I understand there are issues in MSFS with asymmetrical thrust.
  • Can we have operating doors and windows. Is this a MSFS issue?
  • Can we have the 485 hp version also?

Okay...thanks for listening.

Garry
 
Hi Oz,

Thank you very much for this...only plane I've flown over the last few days since download. I love the sound of the 985's...best in the Sim and the flight dynamics seem to be what I would expect.

Below are a few observations that I hope will help as you work towards finalizing her. I'm not a Goose pilot but have some time in other aircraft that use the P&W 985 in real life.

Only problem I can report (not previously mentioned) is the switches for the floats...Left switch does not move but activates the Left Float and moves the center switch. Right float switch does not move but activates the right float.

The rest are things that may need looking at:
  • Outside sound seems like the engines are turning over very high when at cruise.
  • Prop's stop to abruptly. They slow down nice but then sound and motion just stop to soon.
  • Retains speed when power reduced. I was at 15" mp @ 2000rpm and -500fpm and still showing 165mph. Would expect much more drag out of this aircraft so it would loose speed quickly with power pulled back.


OK Thanks. Added to the ToDo

A couple of "Like to Have":
  • Buoy's and Mooring Lines.
  • Disable steerable tail wheel...or at least make it less effective. I understand there are issues in MSFS with asymmetrical thrust.
  • Can we have operating doors and windows. Is this a MSFS issue?
  • Can we have the 485 hp version also?

Okay...thanks for listening.

Garry
  • Will see what we can do
  • As soon as MSFS resolves the issues with tail draggers we will
  • Eventually
  • Definitely
 
I've been enjoying this fabulous Christmas Goose since the day it was announced. Even in its incomplete state it's my favorite airplane in MSFS, and I have much of the payware that's been released for it so far.

I can't wait for this project to be completed!

So many thanks for the hard work that's gone into this - and believe me, I know what work it is. But the knowledge gained will pay off in so many ways.

Excellent job.

Dutch
 
Opening doors are supported by MSFS - at least that's what I hear regarding the Carenado models. As for the tail-dragger modeling, I found that someone at Asobo doesn't really know what they're doing. Setting the steering angle to 180° still works to enable castering, but implementation is spotty. They enabled it in the DA40, but then didn't enable differential braking. Then then enabled diff. braking in the XCub, but gave the tail wheel 90° of active steering, which is too much.
 
Opening doors are supported by MSFS - at least that's what I hear regarding the Carenado models. As for the tail-dragger modeling, I found that someone at Asobo doesn't really know what they're doing. Setting the steering angle to 180° still works to enable castering, but implementation is spotty. They enabled it in the DA40, but then didn't enable differential braking. Then then enabled diff. braking in the XCub, but gave the tail wheel 90° of active steering, which is too much.
Doors are done by custom variables.

Setting the wheel to 180 in my experience makes it impossible to taxi due to differential thrust issues currently in the Sim. Basically same effect people are experiencing with water taxi.
 
I've been enjoying this fabulous Christmas Goose since the day it was announced. Even in its incomplete state it's my favorite airplane in MSFS, and I have much of the payware that's been released for it so far.

I can't wait for this project to be completed!

So many thanks for the hard work that's gone into this - and believe me, I know what work it is. But the knowledge gained will pay off in so many ways.

Excellent job.

Dutch
This is why we do it. ❤️❤️❤️🦆🛩️
 
Opening doors are supported by MSFS - at least that's what I hear regarding the Carenado models.

Carenado models have opening doors and windows, indeed.

After so many years opening doors and windows in every FS version, an airplane without such features looks incomplete to me, so I'm quickly forgetting about most of the stock aircraft and relying almost exclusively on 3rd party add-ons, which in turn makes me regret having bought the Premium version instead of the Standard.

I'm not complaining at all about the Goose, it is wonderful and one of my current favourites, and in addition OzWookiee has said that we can expect to have opening doors "eventually", which is much more than what Asobo has said on that matter (once again, thank you very much OzWookiee!!).

BTW, same thoughts about splash effects on water... they're sorely missed, not to mention a reasonable behaviour/swinging when floating.

And finally, one for our talented repainters: any chances of a Cutter's Goose livery sometime soon? :wink:
 
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