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INITIAL RELEASE: Grumman Goose G21A Redux II

I actually had to remove the Goose again from my Community folder since I have no clue as to how MSFS handles the AI aircraft at this point and while I generally believe you can't have too many round engines on any airport.....my PC disagreed and I had my first couple of CTDs :D

The Goose is not at fault of course....I just need a more powerful PC ;)

Cheers
Sunny

Thats an easy enough fix Sunny
Open the aircraft.cfg in notepad and search all the line that say
isairtraffic =1
and change them to
isairtraffic =0
 
Thats an easy enough fix Sunny
Open the aircraft.cfg in notepad and search all the line that say
isairtraffic =1
and change them to
isairtraffic =0

Cool...that indeed is easy enough. I have been around FS since FS1 but in this lastest edition I am still finding myself lost at times where they are hiding things or features :)

Thanks
Sunny
 
Happily working away at this on my day off. :canada::wavey:
 

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Gentlemen, I may just have overlooked something, but how do I lower and raise the floats? I can move the switch, but it doesn't affect the actual floats ... Though some have posted pictures of the bird with the floats down ... EDIT: Ah, it does work, but it appears that the floats cannot be lowered on the ground, which is odd. Would that be something that could be changed. I am just thinking on having the aircraft sit on some apron and planning of using the ramp to get into the water for a water take-off ... Cheers, Seawing
 
I don't think you can raise and lower the landing gear in the water? I might be wrong about that.

There are sceneries out there that have docks you can start at, like my 69NH (Formerly 8B8 for those who remember Wolfeboro airport) scenery at Flightsim.to on Lake Winnipesaukee just south of the White Mountains in New Hampshire (USA).
 
I don't think you can raise and lower the landing gear in the water? I might be wrong about that.

I did use the G21A Redux Goose in FSX and did lower the landing gear, in the water, as I approached the shore, and taxied out of the water. Also raised the floats as I came out. Going
back into the water, from land, was the same, but in reverse. Taxied into the water and raised the gear when I was floating and also lowered the floats.

I think I was using the water landing area up at Sitka, Alaska.
 
I did use the G21A Redux Goose in FSX and did lower the landing gear, in the water, as I approached the shore, and taxied out of the water. Also raised the floats as I came out. Going
back into the water, from land, was the same, but in reverse. Taxied into the water and raised the gear when I was floating and also lowered the floats.

I think I was using the water landing area up at Sitka, Alaska.

Yes, it worked fine in FSX. In MSFS, those who have tried crashed or got stuck where they were, or, it just didn't work in the water last I heard.
 
If you roll into the water from land with the gear down, you can go back - but it's still rough. If you roll into the water and then raise the gear, you're stuck unless you take off and then set back down on land with the gear.
 
You have to use the panel.cfg trick to get rid of the Registration number decal as far as I know. Maybe OzWookie has some tips on Registration Number removal since he's been delving into the modeling side of it?

For this plane, add the panel.cfg and panel.xml to the aircraft.cfg and layout.json, and change these lines in the panel.cfg

Code:
[VPainting02]
size_mm    = 1024,256
texture    = RegistrationNumber_ext
location = exterior

painting00=Registration/Registration.html?font_color=black, 0, 0, 0, 0
 
and I have an additional problem.
The windows are not transparant on this paint:
jk0560

It's really annoying, I'm trying to make my Goose paints drag and drop, so far I tried 4 different ones, all of them have the rego on the rudder, which is not defined anywhere in the aircraft.cfg, texture.cfg or any other file, so where does the sim find it?
And two of my paints have opaque windows, the two others have not. Everything is identical, apart from the texture files, so is it a texture thing? But how? I made them in the same way, the same size, the same format. I have no idea....
Weird detail: in my sim, the N121GL (of rudder rego fame) paint that came with the download also has opaque windows. Do you guys see that too, or is it just me?

Look, transparant windows on another paint with identical files apart from the painted texture files:
jk0567

:banghead::banghead::banghead:
 
If you roll into the water from land with the gear down, you can go back - but it's still rough. If you roll into the water and then raise the gear, you're stuck unless you take off and then set back down on land with the gear.

Same issue with ASOBOs on Icon A5, tried every trick in the book I could think of to make the gear come down in the water--no dice.

And the L-19 Amphib also can not lower the gear to taxi out of the water once you are down. I have managed to land that one with gear down, obviously a no-no IRL, and not get an overstress crash. And then you can taxi out of the water.

So it is a MSFS general issue not to allow sea-planes to lower gear once on the water.

Cheers
Sunny.
 
Jankees, you can remove the numbers on the rudder by the "ATC Options" menu. Just clear the box.
Also, because I'm doing a repaint for the Goose as well, I found when you create a new file from the "...2A_T.PNG.DDS" file which contains the engines and windows, you have to create a new alpha. On the bottom right corner of that texture, you'll notice the window shapes. On a new Alpha, paint everything white, except those window shapes. Give them a black value above 0. I found 25, 25, 25 gives a decent opacity, although it's a little cloudy, you can experiment with the black values. There are draw issues with the windows anyway but you can get them see through again by creating a new alpha. I tried exporting as a bitmap instead of PNG and converted to a .DDS and the alpha stuck. On the .PNG, the alpha was lost everytime. I can elaborate further later on after work. Hope this helps.

Doug
 
and I have an additional problem.
The windows are not transparant on this paint:
jk0560

It's really annoying, I'm trying to make my Goose paints drag and drop, so far I tried 4 different ones, all of them have the rego on the rudder, which is not defined anywhere in the aircraft.cfg, texture.cfg or any other file, so where does the sim find it?
And two of my paints have opaque windows, the two others have not. Everything is identical, apart from the texture files, so is it a texture thing? But how? I made them in the same way, the same size, the same format. I have no idea....
Weird detail: in my sim, the N121GL (of rudder rego fame) paint that came with the download also has opaque windows. Do you guys see that too, or is it just me?

Look, transparant windows on another paint with identical files apart from the painted texture files:
jk0567

:banghead::banghead::banghead:

The Transparent windows vs. the non transparent windows has to do with the paint file (not the PBR file) you may have inadvertently deleted the alpha channel for the windows OR exported to .dds using a COLOR ONLY format and it needs COLOR + ALPHA in order to enable the transparency for the glass.

EDIT: OOPS! should have kept reading! lol
 
Bare metal on the Goose looks amazing. I need to know how that's done. The realism of this repaint I'm working on would go through the roof! I've searched and found bits I understand, but a breakdown would be very helpful, a tutorial perhaps. Any help would be appreciated. I'm using Paintshop Pro and Gimp 2.10.22. Thanks.
 
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