Insane Ring Tweak....Where is this??

ok crow im on it about to edit for the 8th time and see , or at least on my system rig how it works so far all good .......will let yee know


lb/joshua
 
That is a nice build you have there Sir. I am still debating whether to upgrade my GF 9800GTX 512Mb to one of the GTX 2XX series, or just add a second 9800GTX to my rig.

You probably know this, but the GTS 250 and the 9800GTX are basically the same card, so you'll want something better than the GTS 250 for an upgrade. Tom's Hardware has some usefully up-to-date comparisons if you're interested.
 
ROCKS ME SOCKS CRIOW , FOR ME ..... i say laddey . tks added configured and flying in the skys and looking down with gleam and a smile , almost thinking its reral at times, i realize its not when i hear my name being called for duties ,,,,,off the wifes ROSTER ....CALL LOL


TKS


joshua . lb:guinness:
 
on low level ... fighting in flight at times small suttering nothing to be worried about ....the rest for me rocks ,,,thanks

lb/ joshua
 
on low level ... fighting in flight at times small suttering nothing to be worried about ....the rest for me rocks ,,,thanks

lb/ joshua
Yeah, I'm getting that also now. I didn't a few days ago. Not sure why. I might tone it down a little bit. Stuttering ruins it for me.
 
I put my ingame(CFS3 config) Anti-Aliasing back to 8x with my card at enhancing program @ 16x and it's good again.

For some reason, the more I AA this program, the smoother it runs.
 
OldCrow....from what I've read on using AA settings, the most efficient way to implement AA is using the in-game settings, versus forcing all rendering thru the driver. The ingame settings are built into the program and specify where the driver should apply AA and where it is not needed....if it is forced thru the video card driver only, AA is applied to everything equally and produces a performance hit. I am finding that I get the best results with the game configuration set at 8X AA, and in nHancer my AA is set to 16XQ with the "enhance ingame AA setting" checked. So the game is telling my video card where to apply AA, but my card is applying 16X AA to the specified visuals instead of 8X......make any sense?

I am getting ready to give the settings you posted last a whirl and see how they do.....woohoo!! This is getting to be kinda fun.....
 
I tried those settings of yours OldCrow, they looked pretty good, but I had some terrible shimmering where the rings overlapped and LOD changed....so I ended up tweaking them to somewhere between what you last posted and the original insane ring settings. I pulled my cloud scale slider down from 10 to 6 in the configuration utility>texture info page (cloud slider still set to 5 for image quality) and it gained me about 15 to 20 FPS, also had to choke up the densities a little, but you get the idea when you are over a populated area....here is a link to my ETO Screenies album at photobucket.... http://s205.photobucket.com/albums/bb201/rikwatts/ETO Screenies/

Should be shared with the public, someone let me know if it isn't please....

Enjoy....
 
Cool rouge, I'm trying that cloud scaler setting out. I've never messed with that before. What does it do to the look? Is it the size of the clouds?
 
I think the scale only effects the dimensions and densities of said clouds....my best damn guess anyway....but the detail quality is still determined by the quality slider at 5, and the budget .xml's settings.
 
SO...my GPU is still drawing the same gorgeous clouds....just less of them, and less time filling in the detail.
 
I'm currently working on improving performance a bit more(obviously degrading appearance unfortunatly). I simply can't have stuttering. The smoother the sim runs, The more realistic the feeling of movement/motion is.

I've also noticed that it seems the AI becomes more intelligent if the game running smoother. This could have to do with freeing up CPU to utilize for AI "thinking" instead of geometry for graphics? Not sure, maybe it's in my head. I've heard pople mention that a faster CPU makes the AI more formidable and useful...I assume this is similair in effect to that.
 
Yes....the AI runs entirely off the CPU...unless you hired the little man that tuns on the light in the refridgerator to fly against you....all of its thinking and doing anyway....If your sim is stuttering (and by stuttering, I mean you are averaging decent rates constantly, be it in the 20s, 40s, or more....and the game just unexpectedly freezes foe a couple seconds, the n goes right back to the rates you have been averaging....with no explanation for why, and keeps doing that every know and then.....) thats stuttering....you haven't just overloaded the hardware on the GPU(s).....you have overloaded the driver that gives it instructions, and the CPU that tells the driver what to do.
 
Yes....the AI runs entirely off the CPU...unless you hired the little man that tuns on the light in the refridgerator to fly against you....all of its thinking and doing anyway....If your sim is stuttering (and by stuttering, I mean you are averaging decent rates constantly, be it in the 20s, 40s, or more....and the game just unexpectedly freezes foe a couple seconds, the n goes right back to the rates you have been averaging....with no explanation for why, and keeps doing that every know and then.....) thats stuttering....you haven't just overloaded the hardware on the GPU(s).....you have overloaded the driver that gives it instructions, and the CPU that tells the driver what to do.
Yep...Mine's stuttering. I thought I had it all cleared up...but I'm still a bit away from the promised land.

Almost got it I think. Heavy ground fighting in big cities with nearby airfield AA all at once seems to kill it for me.
 
try cutting the major densities by 0.00003 or 0.00004 taking a couple hundred-thousandths off makes a slightly noticeable visual difference ( I had to look really hard to maybe see it) but it made usually around 6 to 9 fps increase for 0.00003 reduction across the board
 
I think this Scenery is best all around for me. It's a little thin(density) up close, but draws stuff way far out there and runs smooth overall. Right now, I'm working vigorously on the Texture.

<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="1024" RingDim="31" LOD="5" MajorDensity="0.00025" />
<Ring PatchWorldDim="512" RingDim="21" LOD="20" MajorDensity="0.00025" />
<Ring PatchWorldDim="256" RingDim="17" LOD="20" MajorDensity="0.00025" />
<Ring PatchWorldDim="128" RingDim="13" LOD="250" MajorDensity="0.00025" />
</Rings>
 
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