Is it me or has the latest patch from orbx that enables all the regions to be active at once has made a mess of the standard landclass?
The resaon why im asking, I was mucking around with the landclass option within instant scenery 3 (latest version) ive noticed no matter what landclass polygon you set, after reloading its reverts to something else
for example I select suburban grid in instant scenery and after reload it becomes farms or city blocks becomes suburban scattered
This what is selected in Instant scenery
And this what it becomes when IS is closed and FS is reloaded
This never happened prior the latest orbx update
Im wondering anyone else experienced this?
I know a simple fix is learning what is what title in IS and what it matches afterwards, however im wondering with the different regions are these titles going to be different, resulting learning the new landclass for each part of the world?
or just do i give up? has anyone successfully reverted to the active region format prior to the new migration thing
The resaon why im asking, I was mucking around with the landclass option within instant scenery 3 (latest version) ive noticed no matter what landclass polygon you set, after reloading its reverts to something else
for example I select suburban grid in instant scenery and after reload it becomes farms or city blocks becomes suburban scattered
This what is selected in Instant scenery

And this what it becomes when IS is closed and FS is reloaded

This never happened prior the latest orbx update
Im wondering anyone else experienced this?
I know a simple fix is learning what is what title in IS and what it matches afterwards, however im wondering with the different regions are these titles going to be different, resulting learning the new landclass for each part of the world?
or just do i give up? has anyone successfully reverted to the active region format prior to the new migration thing