IRIS F-4 K/FG Phantom Upgrade WIP

Finally got a chance to give the new model a go.

Not having the Milviz Phantom (yet, as I will pick it up once one of the naval models is released), I couldn't do a suitable VC merge - so it was a very basic flight.

I thoroughly enjoyed the visual model, notwithstanding it's old. I hope it can be finished, or at least a paintkit released. The FS9 model had a very extensive range of paints available. Finally, is there any chance the naval / FGR1 will benefit from this re-do?

thanks so much David et al.

Regards,

dl
 
If this is only going to be the FG.1, it was only flown by two RAF Squadrons - namely 43 and 111 out of RAF Leuchars.
All other RAF F-4s were the FGR.2 (74 Squadron's F-4Js don't count).

Lots of RN choices, though - especially the 'got-at' skins of 892 Squadron.

Dave
 
Thank's for the (mostly) 'Forgotten Tomb' David.
One request please, delete the gun pod, it really is superfluous and IIRC usually appeared at aviation expositions.
And it's Fugly!
:encouragement:
 
Yep, so do I! And they were regularly used during QRA duty!

Dumonceau

Never ever came across on during my UK tour(s), however, can we just have the 'option' of deleting the bloody thing?
I (just me, myself) just dislike them.
Tacked on 'afterthought'.
 
Never ever came across on during my UK tour(s), however, can we just have the 'option' of deleting the bloody thing?
I (just me, myself) just dislike them.
Tacked on 'afterthought'.

The gun pods were a semi-permanent fit on FGR2s when first issued to all those Squadrons in RAFG in the early 1970s.
In later years, they were only ever used for live weapons load-outs and/or APC.
Gun harmonisation was a real headache, because the gun would move laterally (swivel) on its mount.

We always did want the "E"-model.

Dave
 
In later years, they were only ever used for live weapons load-outs and/or APC.
Gun harmonisation was a real headache, because the gun would move laterally (swivel) on its mount.

We always did want the "E"-model.

Dave

And was quite heavy on fatigue count too IIRC, as well as making the wing centerline splice leak fuel just
about every time it was used on a live fire sortie.

Oh, and if Smudge is working with same models as Fs9 version, <-- that one includes a C440 (no gun pod) fit.

Ttfn

Pete
 
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Great question, Zsolt - I've got a big soft spot in my heart for the UK FGR/K models ...

cheers,

dl
 
So reinstalled this, and noticed a few wonky points .... I know its an FGR, but, in a pinch, would be a decent K stand-in ...

  • wings wont fold
  • tail hook triggers a funky vapour
  • Nose gear pivots feverishly around its rotational axis, and is always extended
  • AB always on, when lights on


Anyone else notice these issues, esp anyone trying to "navalise" this FGR .... the XT873 UKMIL paint bolts on nicely, when you change the names to reflect the new model's mapping ... it'd sure be great to get the basics sorted out ...

cheers,

dl
 
I noticed the gear DL but not had long enough with it to pull the other bits you noticed. Think I'll stay with the old model until Smudge revisits it.

ATB
DaveB:)
 
I noticed the gear DL but not had long enough with it to pull the other bits you noticed. Think I'll stay with the old model until Smudge revisits it.

ATB
DaveB:)

Hey Dave,

Wise move - I would suggest that, as you're not running DX10. The older ported model works excellent in FSX+Accel w/o DX10, so that's what I'd advise.

This model, resolves the DX10 texture issues, but has a bunch of weird animation issues. Admittedly, David did say it's a "WIP" so here's hoping to get maybe a few things sorted in time.

It'd be a super model, even if you had to add a "borrowed" payware VC to it. That part worked well, btw.

dl
 
SOLUTION: go back to the FS9 portover!

So, after hours of frustrating attempts to adapt the FSX native beta to have one of the payware VCs, solving the animations, I had a brainfart:

The only major thing wrong (in DX10) with the FS9 portover model was the canopy, which from the VC was solidly opaque, and from the spot view was almost non-existent. Why not fix those issues, and the original model should work, right?

So about an hour later, monkeying around with a bunch of old files, and experimenting, I found something that works.

1. VC: Could be a better, less hazy set of reflections - but that's the best I could do ....



2. Exterior canopy: way better than before!



3. OPTIONAL: I never really liked the newer dark green helmet, esp on the Naval FG1 model. So here's an optional solution for that:



I thought it turned out ok - here's the fix/patches for anyone interested:View attachment IRIS Phantom DX10 Cockpit Fixes.zipView attachment IRIS Phantom DX10 Cockpit Fixes.zip

Now, for those who still have the the "complete" FS9 model, with the correct animations, VC (which though old, is at least reasonably ok), and all the great repaints - you can now use it well in FSX + DX10!

cheers,

DL


PS: all I can't fix is the lights: they are faint, almost invisible, unless I throttle up to full power. I've seen this also with the Skysim Vixen. Anyone have an idea what's going on?
 
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