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It goes BOOOM!

Smudge

Charter Member
Hi guys,

We've been keeping this new addition to the F-16 very quiet until late... however, here you go.. I hereby announce, (AFAIK) a FIRST in history for MS Flight Sim, the holy grail of ground attack by aircraft, every close air support pilots dream, after long research and countless hours of physics and math, THE very first and fully working

CCIP - Continuously Computed Impact Point

With the upcoming F-16D you will be able to bomb, accurately,... ...everything!
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http://www.youtube.com/watch?v=ikWOMtSJEww

Airborne, with the L/G up, press the "A-G" override button on the ICP.
The HUD switches to CCIP mode and the DED shows the CCIP INTI page.
And before anyone else can, I admit, that that is not there in the real aircraft, but I think it fits in well and I needed it.
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A vertical line extends from the Flight Path Marker (FPM) downward. At the end of it is a circle, called the "pipper".
You might not see it at first, but if you are pointing the nose down "a little bit" and are closer to the ground you will see it.

Basically, you have to "fly" the vertical line to the target and when the pipper reaches the target: release!

The DED shows the Time Of Flight (TOF) for the weapon and an adjustable value for the weapons drag.
This can be used to fine tune your deliveries.
Push the Data Control Switch (DCS) to the right to "mark" the drag value and alter it by inserting a number and pressing ENT or with the TOGGLE switch on the ICP.
There is a default value in there when you first call up the page. It worked fine for me for 10 - 35 degree dive deliveries (speed: 350-500kts).
Values from 415 (level delivery) up to 1100 (steep dive) made sense to me.

The general rule is:
Bombs hit SHORT - INCEASE drag correction
Bombs hit LONG - DECEASE drag correction

Limitations:
Crosswinds are corrected, tail- or headwinds are NOT. (you have to manually adjust the correction value after your first run)
The calculation is based on the height above ground of the aircraft. If the elevation of the target is different from the elevation of the spot directly under you, you will miss the target. (e.g. attacking a traget in a valley, coming from the mountains)

Since I have this, I can't stop. I'm addicted!
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"Viper 11, cleared hot!"
 
You're getting me all excited, but I gotta withhold final judgement until I see it. I think we're movin in the right direction!! I questioned before how you planned on selling this aircraft in competition with the Aerosoft F-16, and this sure looks like a good way to me.:ernae:
 
Now that whole product looks so impressive - I congratulate you. That VC looks better than many :applause::applause::applause:
 
Aye, I have to agree. Whilst the VC is a step up from other IRIS products, it's the aircraft's systems that really make this product shine. Be warned, it's not for those scared of reading manuals!
 
Aye, I have to agree. Whilst the VC is a step up from other IRIS products, it's the aircraft's systems that really make this product shine. Be warned, it's not for those scared of reading manuals!


I hope you have a best seller for this one - my money is waiting to join you!!
 
It may not be a first, if I remember correctly this CCIP was in Janes USNF97. F-4's bombing North Vietnam put a circle on the target with a line of dashes, when the dashes were gone so were the bombs. Its a long time ago since I flew that and if it fits the definition of a flight sim.
 
This looks really cool. This package has alot of new and exciting features, it sounds awesome and as far as i can understad it is more framerate frinedly than other payware F-16 available. A must buy for me :jump:
 
Heh, reminds me of CCIP bombing in Falcon 4.

"Wait for it, waaaait for it..."
*Clunk* *clunk* *clunk*
*Missed target nontheless*
"DAMMIT!"
:icon_lol:
 
i have to say prety intresting :ernae::ernae:
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I have to say that I didn't think I was going to buy this before, simply because times are too tough to buy another of essentially the same plane as one I already have. After learning that this will hopefully have more in depth systems modeling than the other F-16, along with this sweet new feature you have just unveiled...I have reconsidered my previous opinion :ernae: Always pushing the envelope of what M$ has given us... and I like it!
 
I suppose it'll depend on whether it works without Acceleration. I've only got SP1.

Dave
 
The Vid was taken in SP1.. :)

However, the F-16 was designed and developed for SP2 onwards, and whilst it does work in SP1, it exhibits certain strangeness such as quicker throttle reaction time and elevator animation flutter at various speeds.
 
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