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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

It's a start

Ed, if you keep the model simple enough and use one texture sheet, you won't need to minimize drawcalls. Looking good!

That's something I've yet to learn :running:how to do. Making one texture sheet that is. I've watched the tutorial several times;:isadizzy: yet, NO JOY.

RD
 
That's a good start. :applause: The place to go for more info and help is the FSDeveloper forum. Scenery development is the busiest section of the forum imo and there are many Sketchup users.
 
That's something I've yet to learn :running:how to do. Making one texture sheet that is. I've watched the tutorial several times;:isadizzy: yet, NO JOY. RD
Don't feel bad, I have sketchup and sketchup pro installed and I can even figure out how to apply textures, LOL I get frustrated and go back to Gmax, LOL. I assume you define what part of the image you want when texturing, correct? Just make your texture ahead of time with all that you need on one sheet and apply each part.
 
Ok, based on my last post I was curious about mapping custom textures in SU. did some searching and here you go

Now you can just make a single sheet and apply each part as needed.
 
This thread motivated me to download sketchup and follow a couple tutorials as well. It isn't as difficult as I thought it would be. Now to look into texturing... :icon_eek:
 
2 hours later and I've got a good start on my first travel trailer. I've always wanted to add some campgrounds in FSX... :mixedsmi:

TravelTrailer_zps6cc118dc.png



This sketchup thing is pretty addicting. Can't believe how late it is now... -_-zZ
 
Good to see more SU converts join me :icon_lol: Well done Ed en Kiwi

As to the question further up: all SU versions can be converted to show in FSX...... you use ModelconverterX to .... well..... convert. There is NO WAY to import anything directly into FSX. :wavey:
 
This thread motivated me to download sketchup and follow a couple tutorials as well. It isn't as difficult as I thought it would be. Now to look into texturing... :icon_eek:

Kiwikat, your travel trailer is looking good. :applause:But like I've warned before: Man! Once you get the scenery bug, it is addictive and I don't know of any treatment nor cure...:icon_lol:

RD
 
Ok, based on my last post I was curious about mapping custom textures in SU. did some searching and here you go
Now you can just make a single sheet and apply each part as needed.

MCDesigns, here is an example using custom textures. The doors on this hanger were made from:running: a photo.

RD
 
Once you get the shape of the object like you want it, you can then make a few changes so you have different objects. This is the same hanger as above but, with some open doors. I also changed the corrugated metal sides a little.

RD
 
See what you started Ed! My Addon Scenery folder is already over 11Gbs and before to much longer I'll have to by a separate drive for all this new scenery development you are stimulating! :isadizzy:
 
See what you started Ed! My Addon Scenery folder is already over 11Gbs and before to much longer I'll have to by a separate drive for all this new scenery development you are stimulating! :isadizzy:
lol, I won't take credit for the "push", I think folks saw that I was able to figure it out and thought. . . .if "he" can figure it. . .then so can I, lol. I went out to my airport this afternoon and took shots of the Terminal, the Tower, the hangar I used to work in, the Fire Dept. and one other hangar, plus the old FBO (which is now a Flight School). Shots of all sides of the buildings and close enough that I think the resolution should be pretty good. I've got plenty to practice on now.
 
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