After some periods of inactivity on this project due to life circumstances as well as a good stint working on this year's shaders update, I am finally back at this project and making progress again. CFS3 isn't dead yet, and neither is this project! Nothing cool to show you at the moment, but I am closing in on completing the very boring behind the scenes stuff that will enable my new interface to fully run CFS3. I'm close enough to that point that I need to be looking ahead to the next step, which will be an overhauled Quick Combat mode.
With that in mind, I would love your input. This is a completely blank slate as far as how the new Quick Combat mode will work, and what options will be available to set up your flight. Personally I have always been disappointed with the CFS3 Quick Combat mode and felt the options were too limited, so I will be significantly expanding them. I have a lot of my own ideas, such as allowing you to click anywhere on the map to select your starting point instead of being limited to starting directly over an airbase. You may note that we can't even view a map before a quick combat flight currently. That will no longer be true, and hopefully that gives you an idea of just how much more will be possible. So if you have ideas you think would be worthwhile as options for a new Quick Combat mode, this is the time to put them out there. Once I start building it, it will be very difficult to make changes, but right now, I have a lot of flexibility. Dream big and don't limit your ideas to things you think are possible right now. Much that has been impossible to date will not be, so let your imagination run free.
I won't guarantee that every idea will be incorporated, but some might, and I'd love to expand the creative potential in this project beyond my own mind.