Create the Fin Fillet
We spent a fair amount of time cutting the opening for the Fin Fillet because if we can get the locations of the vertices correct, creating the actual Fillet becomes trivial.
The first screenshot shows how trivial the parts can be. It is just a matter of connect the dots. There are only 5 Fillet Parts.
Next screenshot shows a Component Assembly Trick: The Polygons in a Component display in the order they are listed. Any Polygon in the listing is displayed in FRONT of all the preceding Polygons. We will use this to our advantage to create a CONCAVE Polygon that doesn't bleed significantly.
The basic principle is that all the Concave Parts of the Component will be listed BEFORE the Convex Parts. The Concave Parts in this case are the ones labeled 1,2 and 3. It is fairly safe to say that all of the other Parts in this component should display "In Front Of" the ones marked "1". Usually the Parts marked "3" should display in front of the Parts marked "1" and "2". There are minor exceptions to this, but they are fairly trivial and we can count on the Horizontal Stabilisers to block most of them.
All the rest of the Parts to the Component can be added after the parts labeled 1,2,3.
The result can be seen in the Simulator Screenshots. The gap between the Rudder and the Fillet is intentional. Note that the Component with defined vertices doesn't really match up well with the Fuselage. (Look for Sparklies.)
Good Night.
- Ivan.
We spent a fair amount of time cutting the opening for the Fin Fillet because if we can get the locations of the vertices correct, creating the actual Fillet becomes trivial.
The first screenshot shows how trivial the parts can be. It is just a matter of connect the dots. There are only 5 Fillet Parts.
Next screenshot shows a Component Assembly Trick: The Polygons in a Component display in the order they are listed. Any Polygon in the listing is displayed in FRONT of all the preceding Polygons. We will use this to our advantage to create a CONCAVE Polygon that doesn't bleed significantly.
The basic principle is that all the Concave Parts of the Component will be listed BEFORE the Convex Parts. The Concave Parts in this case are the ones labeled 1,2 and 3. It is fairly safe to say that all of the other Parts in this component should display "In Front Of" the ones marked "1". Usually the Parts marked "3" should display in front of the Parts marked "1" and "2". There are minor exceptions to this, but they are fairly trivial and we can count on the Horizontal Stabilisers to block most of them.
All the rest of the Parts to the Component can be added after the parts labeled 1,2,3.
The result can be seen in the Simulator Screenshots. The gap between the Rudder and the Fillet is intentional. Note that the Component with defined vertices doesn't really match up well with the Fuselage. (Look for Sparklies.)
Good Night.
- Ivan.