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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Jan Visser F86

is it even out for fs9 yet? I heard about this a while ago, FSX version im sure will come "eventually"

Release will be for FS2004 first - that was the original concept.

Then an FSX will release will come later. Do NOT expect an immediate FSX release after FS2004. There will be months of FSX development...:kilroy:
 
Although the manual can't be downloaded, there is info on the panel that can be viewed. Enough research has apparently been done at this point to identify what will be in FSX and FS9 only, since reference is made to both sims.

At first look those screenshots seem to be fsx quality yet there is no apparent external self shadowing. Mighty great looking external pics if they are only fs9. Seems like there is rippling in the side panels similar to the acceleration P51, which is one great looking plane.

The release is said to be imminent, whatever that means.:costumes:
 
*seems* to work in FSX.
I only renamed the main texture folder to texture.shared and placed a texture.cfg in every AC texture folder ([fltsim]fallback.1=..\texture.shared).
And i changed the alpha channel of the textures f86jv_glas_vcanopy.bmp, f86jv_glas_vcleft.bmp and f86jv_glas_vcmid.bmp to dark gray.

It looks fantastic. I hope that all systems are working properly. I haven't read any readme or manual:redf::running:
 
It'll be interesting to see how it compares in detail to an actual RAAF CA-27 Sabre (serial no:A94-983)

Does not compare that much, yet, Pips.Please wait a while until i have the chance to produce a proper looking CAC Sabre. Sure's on the list, you know ! :mixedsmi:

Cheers,
Jan
 
*seems* to work in FSX.
I only renamed the main texture folder to texture.shared and placed a texture.cfg in every AC texture folder ([fltsim]fallback.1=..\texture.shared).
And i changed the alpha channel of the textures f86jv_glas_vcanopy.bmp, f86jv_glas_vcleft.bmp and f86jv_glas_vcmid.bmp to dark gray.

It looks fantastic. I hope that all systems are working properly. I haven't read any readme or manual:redf::running:

Hi Nils,
I assume that you flew it in Dx9c?
 
What ever I do with DXT1bmp I can't get the alpha to keep a colour change (ie to dark grey) in the texture f86jv_glas_vcanopy.bmp ...It always reverts to white.:isadizzy:
 
A FPS killer but really awesome. I broke the gear though. Can I get some maintenance over here please!
 
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