Which systems aren't working?
To me it seems that everything is working, but i still have to read the manual :redf:
I attached the 3 textures as TXT.. rename it to f86.zip!
Many thanks to Jan for allowing it!
And here is a small guide (not perfect and use at your own risk):
1. rename the main texture folder (sound, effects, texture, aircraft) to "Texture.shared" and place it in the
Sabre folder.
2. replace the 3 textures with my attached textures in the Texture.shared folder (rename the txt to zip!).
3. Convert the textures in the Texture.shared folder:
DXT5 (imagetool -nobeep -nomip -dxt5 -dds -nodither *. bmp):
f86jv_glas_vcanopy.bmp
f86jv_glas_vcmid.bmp
f86jv_glas_vcleft.bmp
f86jv_visor.bmp
f86jv_rect.bmp
f86jv_glasopy_t.bmp
The other textures to DXT1 (imagetool -nobeep -nomip -dxt1 -dds -nodither *. bmp).
4. create a texture.cfg in every texture folders (except of the texture.shared folder)
[fltsim]
fallback.1=..\texture.shared
5. Convert the textures in every texture folder:
DXT5 (imagetool -nobeep -nomip -dxt5 -dds -nodither *. bmp):
fuse_1_t.dds
helm_t.dds
hsurf2_t.dds
hsurf_t.dds
The other textures to DXT1 (imagetool -nobeep -nomip -dxt1 -dds -nodither *. bmp).
6. open the model mdl with a Hex editor and replace ".BMP" with ".DDS".
7. Disable the effects in Aircraft.cfg (you can also try to replace the effects or to disable the exhaust by commenting it "//"):
light.8= 6, -19.10, 0.068, -0.02, fx_SF86_TotalXaust_max_Orange // JR 60% N2 flame and smoke
light.9= 8, -18.50, 0.068, -0.02, fx_SF86_TotalXaust_max_Blue_B // JR 77% N2 flame and smoke
light.10=9, -17.90, 0.068, -0.02, fx_SF86_TotalXaust_low_Orange // JR 90% N2 flame and smoke
// alternate
// light.8= 6, -17.90, 0.068, -0.02, fx_SF86_TotalXaust_low_Orange // JR 60% N2 flame and smoke
// light.9= 8, -18.50, 0.068, -0.02, fx_SF86_TotalXaust_max_Orange // JR 77% N2 flame and smoke
// light.10=9, -19.10, 0.068, -0.02, fx_SF86_TotalXaust_max_Blue_B // JR 90% N2 flame and smoke
light.11=1, 0.60, 0.00, 0.00, fx_SF86_Firepower3 // JR gun flashes
//light.12=7, -15.0, -18.40, -1.00, fx_SF86_Wingtip8 // JR wing vortices
//light.13=7, -15.0, 18.40, -1.00, fx_SF86_Wingtip8 // JR wing vortices
//light.12=10, -4.00, -4.70, 0.70, fx_SF86_Wingcloud_2port // JR wing clouds ??
//light.13=10, -4.00, 4.70, 0.70, fx_SF86_Wingcloud_2star // JR wing clouds ??
light.16= 4, 1.92, -0.07, 1.48, fx_vclight
// light.17= 4, 1.0, 0.5, 1.6, fx_vclight
[smokesystem]
//smoke.0= 0.0, -27.0, 0.0, fx_SF86_EngFire // JR
//smoke.0 = 0, -84.44, 0.50, fx_smoke_w
Just a test:
[effects]
wake=fx_wake
water=fx_spray
dirt=fx_SF86_Dust_medium // JR
concrete=fx_SF86_Belly_Sparks // JR
touchdown=fx_SF86_TireMark,1 // JR
contrail=fx_SF86_TurboSmokeHeat2 // JR
startup=fx_SF86_TurboStart2 // JR
windshield_rain_effect_available = 1
EngineFire=fx_SF86_EngFire //<--- i don't know if it will work.