Kent,
The smoke from the F9F Panther is pretty nice (not as nice as the F-86 smoke) and it does not cause a frame-hit.
The Sabre smoke seems to be coded in a sophisticated (and difficult to find) XML gauge. This gauge, which I can't find, turns on and off certain light-effects which are actually linked to the smoke and engine exhaust effects in the aircraft.cfg.
What I've done to get more frame-rate friendly smoke is to replace the SF8 smoke with the Panther smoke in the aircraft.cfg. This really is not ideal, because it removes the flame effects, and it negates the different intensity of smoke at different RPM levels. It does, however, provide nice smoke without a frame hit. It looks something like this under the [lights] section of the aircraft.cfg:
light.8= 6, -19.10, 0.068, -0.02, fx_VS_F9F_engsmoke //fx_SF86_TotalXaust_max_Orange // JR 60% N2 flame and smoke
light.9= 8, -18.50, 0.068, -0.02, fx_VS_F9F_engsmoke //fx_SF86_TotalXaust_max_Blue_B // JR 77% N2 flame and smoke
light.10=9, -17.90, 0.068, -0.02, fx_VS_F9F_engsmoke //fx_SF86_TotalXaust_low_Orange // JR 90% N2 flame and smoke
I think this might be the best we can do until SectionF8 re-codes the smoke and flame effects into the new FSX format. I don't think it is a difficult process, but it is just a little beyond me.
I really really like the original SF8 smoke and flame effects, they look wonderful.... but as I usually fly the Sabre in a 4 ship on multiplayer -- I need all the frames I can get, so this solution works for now.
@Jan,
It's great to know that you guys are still pressing forward on the FSX Native Sabre. If you need any help with testing -- I can devote some time to it. Good luck to you on the Sabre project, and everything going on at MAAM-sim. Thanks again for all of your work on this piece of great art -- it is art because of the skill and mastery of those who crafted it.
:salute::salute:
Chris