ok, some stuff for gmax playing. the OBJ source is autodetached mesh parts. differs model by model.
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Mitsubishi-J2M3-Raiden-Thunderbolt quick converison into
gmax project download here.
Description: OBJ-->3DS-->GMAX initial port.
Notes:
* no CFS3 file structure.
* no CFS3 moving part features or so on.
* this model has no landing gear wing cutouts (bay) - the CFS3 gear animation can be made with the gear animation "hiding" trick (the wheelwell tag feature or keyframe fix).
Reccomended steps to get the model into game:
* needs to rescale and reposition of the model into the proper arplane dimensions (is smalled now and wrong oriented / positioned)
* to remove some of the mesh triangulation you may try to use the gmax MeshSmooth modifier aswell)
* all mesh parts should be resmoothed (gmax Smooth modifier) to get better mesh shading.