Daihatsu DP Mod
Since uploading isn't possible at the moment, please try this small mod to the existing Usio Daihatsu Landing craft DP File - just copy and paste:
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// DP Mods (c) sc7500 04/09
[BOXES]
box.0=%box_name.0%,-1.78,0,4.32,1.79,1.09,6.86
box.1=%box_name.1%,-1.8,-0.01,-2.47,1.8,1.1,4.33
box.2=%box_name.2%,-1.8,-0.03,-6.96,1.8,1.24,-2.46
box.3=%box_name.3%,-1.58,-0.73,-0.01,1.58,0,6.29
box.4=%box_name.4%,-1.6,-0.74,-6.98,1.6,-0.01,0.02
[SYSTEMS]
system.0=%system_name.0%,500,-1
system.1=%system_name.1%,500,-2
system.2=%system_name.2%,500,-3
system.3=%system_name.3%,500,-4
system.4=%system_name.4%,500,-5
system.5=%system_name.5%,500,-6
system.6=%system_name.6%,500,-7
system.7=%system_name.7%,500,-8
system.8=%system_name.8%,125,-9
[BOXMAPS.0]
; Box = deck_for
boxmap.0=60,-1
boxmap.1=40,-6
[BOXMAPS.1]
; Box = deck_mid
boxmap.0=30,-2
boxmap.1=25,-7
boxmap.2=5,-9
[BOXMAPS.2]
; Box = deck_aft
boxmap.0=60,-3
boxmap.1=40,-8
[BOXMAPS.3]
; Box = hull_for
boxmap.0=100,-4
[BOXMAPS.4]
; Box = hull_aft
boxmap.0=100,-5
[EFFECTS.0]
; System = deck_for
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_l,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_m,
[EFFECTS.1]
; System = deck_mid
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_m,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_m,
[EFFECTS.2]
; System = deck_aft
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_m,
effect.2=50,LIBRARY,fx_ship_l,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.3]
; System = hull_for
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_m,
[EFFECTS.4]
; System = hull_aft
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_m,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_s,
[EFFECTS.5]
; System = deck_for_sinker
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.6]
; System = deck_mid_sinker
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.7]
; System = deck_aft_sinker
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_m,
effect.2=50,LIBRARY,fx_ship_l,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_guns,
[EFFECTS.8]
; System = 7.7mm Gun
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,2,
[GUNSTATIONS]
; 7.7mm Gun
gunstation.0=0,-9,1,0.1,762,2,0.05,1500,1,20,1d1*12,0,1.5,1.45,0,0,0,-180,180,90,-8,0
[guns.0]
gun.0=1000,0,0,0,0,0,1,1000
[MISC_DATA]
unit_family=7
category=24
allegiance=4
min_speed=0
cruise_speed=12
max_speed=15
entered_service=4/1/37
crew=3
priority=3
hardness=2
[EXTRA.0]
location=0.0,0.0,8.0
effect=fx_wake_ss
[STRINGS]
"box_name.0"=deck_for
"box_name.1"=deck_mid
"box_name.2"=deck_aft
"box_name.3"=hull_for
"box_name.4"=hull_aft
"system_name.0"=deck_for
"system_name.1"=deck_mid
"system_name.2"=deck_aft
"system_name.3"=hull_for
"system_name.4"=hull_aft
"system_name.5"=deck_for_sinker
"system_name.6"=deck_mid_sinker
"system_name.7"=deck_aft_sinker
"system_name.8"=7.7mm Gun
; DPED Version 1.10
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Let me know how it works for you !
SC
