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JF F27 released! (29th April)

So I bought the F27 today and she is a beauty. I have the following comments based on **** and the tutorial mission.

1. Using selection of the F27 tutorial for the FTX/Orbx England scenery will cause a wing clip into a hangar and instant crash. I wound up using the set up for default scenery then slewing to a parking spot for the FTX England scenery I have.

2. Followed the start up procedures in the manual. All seemed to work ok except...
A. Opening the doors using the Shift + E2/3 etc causes the doors to open then instantly shut.
B. Using the crew call does call up the baggage equip, generator APU and air stairs etc. However, I cant get the generator to go away. Ever. Even after start up etc.
C. The Fuel datum computer doesnt move. I tried everything and it shows a mouse over like it will be selectable and moveable, but nothing happens.

3. I'd really really like to be able to get into this bird already started. Hoping its not cold and dead every time. I frankly dont want to do a full start up every time. Is this possible?


Otherwise boys, she is beautiful and I hope to be able to enjoy this bird for awhile.

Eric
 
1. Models are always/usually developed for standard FS setup.
2. a. Don't know, doors all work fine.
b. Crew call button brins up stairs and luggage vehicles. NOT the GPU. The GPU is brought up by switching the master battery switch to EXT.PWR. The generator GPU will disappear when this switch is switched to battery.

c. The fuel datum computer is operated by click and drag.

3. Cntrl/E starts are always possible but some "real" functions will be disabled. The model has been designed for flying by-the-book.

Hope you get to know her, she's a fun lady to fly.:engel016:
 
A. Opening the doors using the Shift + E2/3 etc causes the doors to open then instantly shut.

Are you near a fuel pump perhaps ? - Known fault with MS FSX that the doors will always shut when using the Open door command if you are near a fuel station
 
1. Models are always/usually developed for standard FS setup.
2. a. Don't know, doors all work fine.
b. Crew call button brins up stairs and luggage vehicles. NOT the GPU. The GPU is brought up by switching the master battery switch to EXT.PWR. The generator GPU will disappear when this switch is switched to battery.

c. The fuel datum computer is operated by click and drag.

3. Cntrl/E starts are always possible but some "real" functions will be disabled. The model has been designed for flying by-the-book.

Hope you get to know her, she's a fun lady to fly.:engel016:

The aircraft comes with 3 versions of the tutorial. One specifically for the FTX/Orbx England scenery. When selecting that one (since thats the scenery I have), it crashes into a hangar.

Thanks for the info on the ext power will switch that to Battery next time!

Still cant get the fuel datum computer to work by click and drag or any other method.

I appreciate flying by the book, but as this is a simulation, would be nice to have some of the book already completed and be able to get into a previously started aircraft as an option.
 
I appreciate flying by the book, but as this is a simulation, would be nice to have some of the book already completed and be able to get into a previously started aircraft as an option.

That's one of the best ways I've ever heard that statement made. :)

In my opinion, developers should take that into serious regard. There are plenty of very successful addons which require flying and/or by the book, but have a 'ready to fly' button on a 2D panel for those times when you want/need to skip ahead a few chapters.
 
Well I guess if you are doing the tutorial or any flight in fact, you can always get her started and resave the flight. Then when you reload the flight she'll be running.:engel016:
 
Bazz, I am having a quiet chuckle about the comments about having to start this great lady by the manual. Maybe they should be asked to beta test one of your aircraft. Drop it on them with no paperwork whatsoever. Let them poke around the cockpit flicking switches here and pushing buttons there and see what happens if I push this button or that button :pop4: :dizzy:. "Oops didn't know that button did that :)".

Also the door thing is an FS thing. you can park at a fuel bowser and nothing will happen. The main reason the doors open and then slam shut near a fuel bowser is that fuel point is set as a fuel trigger. That means if you roll over it with say 20% fuel in your tanks when you roll over it you will finish with 100% fuel in your tanks.
 
Well I guess if you are doing the tutorial or any flight in fact, you can always get her started and resave the flight. Then when you reload the flight she'll be running.:engel016:

Very true. I've used that strategy occasionally.

However (and this really only applies to me personally so may hold little weight or meaning with others), when I typically fly an aircraft, I make it my sole aircraft for however long, right down to the livery. I start it up, fly it to wherever I'm going, shut it down, save the flight. The next time I fly that aircraft, I load up that exact saved flight, do my walkaround, checklists, whatever, start it up and fly to my next destination. And repeat. Often I'll take a single aircraft on quite a long distance journey, one leg at a time, over the course of a few weeks (or months if I get sidetracked by other aircraft). I get a great deal of enjoyment from that.

When that aircraft has a lengthy start-up routine, it limits it's use to nights where I have a larger block of time, unless it has a 'ready to fly' button. When it has a feature like that, then I can choose to go through everything when I have time, or jump in and fly when I don't. A pre-saved flight with the engines running doesn't cut it when flying the same aircraft from one leg to the next.

Again, however, that's just me. We all use our sims differently! And luckily, aircraft that take a long time to start up and configure for flight generally aren't the ones you take on a many-leg, cross country tour. :) I just wanted to explain myself; I think developers sometimes don't understand why we might value a certain feature, simply because no-one takes the time to do so.

And enough with that; regardless of how long it takes to start the F27, it looks like a fine job!
 
Just downloaded this little beauty
What a great aircraft to fly
Now all I need is someone to make a repaint for me Please
Here is the a/c








ps would like the MMA one
 

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Just downloaded this little beauty
What a great aircraft to fly
Now all I need is someone to make a repaint for me Please
Here is the a/c








ps would like the MMA one

Will see what I can do for you. No promises as there is no paint kit yet. Also do you have any photos of the Sky West Fokkers?
 
Will see what I can do for you. No promises as there is no paint kit yet. Also do you have any photos of the Sky West Fokkers?

I will have a look give me about 1/2 hour
How about these
 

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The price was right with the introductory offer...so, I picked it up.

Pros:

I'm in agreement that, overall, this is a good solid offering.
Flight model
Modeling
Dynamics
Systems
Paint Kit (thank you).

Cons:
Not really a con, but to remain contemporary with other models in the same price bracket, textures need more attention to adding realistic details and interactivity with state-of-the-art DX11 light dynamics. This model, like others, is one that I would immediately take to the paint shop to bring it up to a really fantastic representation of the real thing. Both cockpit and external.
 
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Is anyone else having an issue with the right engine running away on start? Left engine starts fine but no matter what, the right always starts and runs away. I am using an X55 HOTAS system and both throttles move independently but this is odd.
 
Hi Storm, my engines start and run fine with the Logitec 3d Pro I use, I had the X-55 for a bit, returned it to Amazon, couldn't get it calibrated no matter what I tried.
 
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