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JF Tornado GR1 RELEASED

Hi all

Regarding FPS issues, I'll quote what I posted on our own forum:

If you haven't already done so please submit a ticket to the customer service team. We can then get in contact with you all directly to collect the information that we need.


This is obviously a very detailed aircraft and with all the optimisation in the world it will be more demanding on your system than our other aircraft (Canberra, L-1011 Tristar etc). However thoroughout the lengthy testing process we have worked hard to improve performance and that work will continue until we/you are satisfied. Any information that you can provide to the customer service team will help enormously with that task.


It looks like the option to remove the rear cockpit position is currently not working correctly and we will be fixing that shortly.

YoYo - I appreciate your comparisons with other models and we have carried out the same comparisons many times during testing, however we were unable to find another model that contained the same number of animated parts (switches, levers etc), illuminated parts (lights, warning captions etc), number of HD textures and poly-count as the Tornado. Quite simply this aircraft is at the limits of what can be achieved in FSX (a ten year old sim) from a visual point of view (avionics aren't an issue). As I've said above we worked hard throughout the development and testing process to optimise the model and that process is still on-going. We hope to not only optimise the model further but also provide additional options for customers that are using less powerful PCs so that everyone can enjoy the product. That said, this aircraft will never match the performance of the relatively simple (in comparison) Canberra PR9.

Thanks for the feedback everyone, much appreciated as always :encouragement:

Martyn
 
Thanks for that Martyn.. support ticket raised;)

Quoting from your passage above.. Quite simply this aircraft is at the limits of what can be achieved in FSX .. I think the published system spec (which I meet and exceed by a little) is at odds with that statement as users here with 'high end' rigs are having similar issues.

Never mind.. I have faith that JF will sort something out as you always have in the past. In the meantime.. the GR1 has to remain grounded;)
ATB
DaveB:)
 
Hi Dave,

The limits of FSX that I was referring to don't necessarily correspond to a user's system specs. Its all a bit boring and technical but FSX has limits on the number of animations etc, regardless of system spec, and with the sim being a decade old those limits are very limiting... At one stage all of the controls in the rear seat were functional but unfortunately that pushed us over that limit and so we had to remove them again (probably the same reason that the cockpit windows aren't animated in the PMDG 777, for example). The process of optimisation that is continuing to take place is just another unfortunate downside to developing for an outdated platform.

Thanks
Martyn - JF
 
Is the flight path marker working properly for you guys? Not for me, perhaps I'm missing something? :icon_question:

Andy
 
And missing the smoke effect!


Yes, the Tornado's are a joy to watch, I've watched them on many occasions taking off from RAF Lossiemouth, they make the ground shake when they open up the throttle's. They make the Typhoons that are gradually replacing them there look quite boring.

I'd also just like to let everyone know that the JustFlight team and beta testers are still working to address people's concerns. This is going to be a great model with some unique features.

Ian
 
Yes, the Tornado's are a joy to watch, I've watched them on many occasions taking off from RAF Lossiemouth, they make the ground shake when they open up the throttle's. They make the Typhoons that are gradually replacing them there look quite boring.

I'd also just like to let everyone know that the JustFlight team and beta testers are still working to address people's concerns. This is going to be a great model with some unique features.

Ian

The Typhoons are not boring, just that they don't need AB to perform a normal take off. Watch some of the YouTube vids and the majority are dry thrust without AB.
 
They are, there is 4 schemes that I have done but am trying to get JF to agreed to put them on their site as Donationware seeing as this Saturday is the UK Armed Forces Day and I would like to see if I can raise something for Help For Heroes.

That would be a very nice gesture from you, I hope JF agrees to put them on their site =)
 
Thanks for that Martyn.. support ticket raised;)

Quoting from your passage above.. Quite simply this aircraft is at the limits of what can be achieved in FSX .. I think the published system spec (which I meet and exceed by a little) is at odds with that statement as users here with 'high end' rigs are having similar issues.

Never mind.. I have faith that JF will sort something out as you always have in the past. In the meantime.. the GR1 has to remain grounded;)
ATB
DaveB:)

Kind of looks like JF simply disregarded those customer's with mid-range PC's entirely for the launch product. I wonder what kind of PC specs the beta testers used?
 
Kind of looks like JF simply disregarded those customer's with mid-range PC's entirely for the launch product. I wonder what kind of PC specs the beta testers used?

Hi dvj,

I'm not sure what you mean by 'disregarded'? Our aim was to produce the most detailed and functional version of the Tornado GR1 that we could, combined with the best possible performance that we could achieve. We included performance options where possible and will probably include additional ones shortly. Due to the nature of this particular aircraft and the detail that is included, the only way to have accommodated a broader range of system specs would have been to build several Tornado's of varying quality, something that just isn't feasible. However we do not disregard any potential customer, it would be stupid to do so and we have and will continue to make the Tornado accessible to as many people as possible. The performance issues that are mentioned here are only partially related to system spec if that is what you were referring to, as explained in my earlier post.

Our testers have a wide range of PC specs, and the development team (myself included) aren't running high end PCs by any means.

Thanks
Martyn - JF
 
Have you tried to set FSX framerate to unlimited? That often makes a big difference with very complex aircrafts.

Greetings
Tim
 
On my system the Tornado was very smooth, maybe you could turn the FPS display off?


Ian

Turning the FPS display off is pretty much irrelevant Ian. I only turned it on to see just how bad it was. A pig is still a pig whether it wears glasses or not:biggrin-new:

I'd be interested to see what the beta team who are still running the pre-release model think of the release version. It doesn't seem possible that so many of you ran it smooth and so many release customers are having real problems but this does appear to be the case. Anywho.. there's no point in labouring this.. a support ticket in so I'll sit back and see what pop's up.

ATB
DaveB:)
 
Interesting. Could You be so kind and put an screenshot with FPS info?

Here you go, AverageFrameRate taken while flying the Mach Loop. The infotext display shows FPS during the past minute of FSX running as [lowest FPS, average FPS, highest FPS] V= FPS variance (lower is smoother, which is what counts). As you can see the variance is quite low which means not much stutters and on average, FSX is able to run close to the 30 fps target setting.
In dense scenery I obviously get less but there are not too much stutters so it is still flyable imho, even down to 15 fps.
 

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Interesting. Could You be so kind and put an screenshot with FPS info?

Yoyo, as I mentioned I don't tend to run with the frame rate indicator showing and I don't know how to set it to get an average, but to please you, I've just taken my first flight in the release version. I've also included a few shots showing relevant settings in my FSX setup.

Tornado.png


Scenery.jpg


Weather.jpg


Traffic.jpg


I do hope those please you.

Regards,
Ian
 
ILS question

Question for users: The HUD doesn't seem to display course deviation or glide slope info for an ILS landing - should it? There seem to be vertical and horizontal lines that hint of it, but they don't seem to move... or am I just setting it wrong? (HSI seems to be displaying fine - course setting granularity issue aside).
 
IanHenry, i suppose the frame hit issue people are talking is when you are in the cockpit, not outside the plane with full cockpit selected. Don´t have the plane yet, i´m following this topic with much interest and will wait to see what happens :encouragement:
 
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