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Noticed a few things:
1. Not all animations are broadcast. Control surfaces speed brake in particular. Drooping control surfaces just looks bad all around in flight amd spoils the flying experience.
2. Non-user aircraft appear to be like AI and flying "on a rail" and not like a human is at yhe controls. As if not all flight data is transfered per cycle and the in between bits are interpolated? This makes for very poor close in high speed formation flying. Not being able to see the speed brakes isn't too helpful either.
Anyone know if these can be fixed?
It could be... Dino's F-35 has a lot of custom animations I think. For example, I'm not sure the nozzle would be animated correctly for the other player...
From my side, I'm having a different problem: I have excluded JoinFS from the Antivirus checks, and I have also redirected all the network ports as needed. The guy I use to fly with is able to join a session I created with JoinFS without problems. However, it doesn't work in the other direction: if he creates a session, I'm never able to join it... Anybody had that problem ?
He uses FSX, so for him it's really a pain to switch to the desktop to manipulate JoinFS to join my session each time something goes wrong (FSX hates the ALT-TAB...). If I would be able to rejoin the session where he is, this would save a lot of troubles.![]()