ok, this is how looks the airfighters static scenery object (Ive used CFS3 m3dview), to check the model.
its nicely made, still no gear holes (bay) and the german cross markings are 3d mesh inmodeled, its not a texture paint
except uv-mapping / textures it would need some kind of mesh rework, however, it would could serve as a good source for the flyable version.
EDIT: Ive found exact same model at Google Warehouse, uploaded / created by a guy called psychotron 4.
it just lefts the landing gear and turrets.
ok, guys, I am after a few minutes of modeling tests now. what I did is I took the warehouse model and started to optimize it. soon was sure a much quicker would be to make the model from scratch.
the image bolow presents a small tests. except the windowed nose and the propeller blades the mesh si modeled newly (for now). Ive just took the original model proportions and some vertex points as refernce sources. seems I will bother with the model in future a bit yet...
ok, lets make some tests: Ive applied the testing aplha channeled texture (a simple sphere uv-mapping), which made all the window "cutouts".
seems I will just need to double the nose polycount and the window frame paint could look better then. will see.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.