Just a quick question....

mksystem

Charter Member
How do I get rid of the clone planes that show up when I shoot down an enemy, it is just one plane in the hanger, but I thought I read something about the DP file, but naturally it escapes me!! lol. Thank you for any help. MKSYSTEM
 
Look for effect.#=100,BREAK,#, and chanage it to effect.#=100,BREAK,,

Ex: A6M5 Zero

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

to

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
 
MK,

That issue with the DP is a holdover from old CFS 1 DP files. It usually only plagues airplanes using older DP files that were based on CFS 1 files.

Allen is spot on with the fix for it. Here's a little more detail on the issue:

Open the plane's DP file and scroll down until you get into the EFFECTS sections:


You'll notice that each EFFECTS system looks somewhat like this one, taken from the stock Zero:


; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6, <--------This "6", or whatever number you find, is the problem.


You have to remove the BREAK number from each and every EFFECTS system. The above line would then read:


effect.4=100,BREAK,,


The BREAK number tells the sim what breakaway part to model when specific amounts of damage have occured. If the model wasn't built with those breakaway parts, the sim will spawn a complete model instead. Many add-ons' are like this because adding breakaway parts involves difficult SCASM editing.
 
Back
Top