Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just when you think you have everything running some what better...
You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.
If all goes well we should be back online on November 8th.
To keep you updated we will post updates on AVSIM forums.
Thank you for your support.
OK I've checked the violent bucking problem. First off, I had not realised you were in P3D. I could not understand why you were having this problem and I was not. I was in FSX.
Now, I believe the problem lies with the excessive head motion effects in P3D, If you disable the head motion entries in the sim CFG, just edit them all to "0" , I think this will solve your problem. The entries can be found under [DynamicHeadMovement] in Prepar3D.cfg in your user/APPdata/Roaming/LockheedMartin/Prepar3Dv... /Prepar3D.cfg file.
For some reason, V4 up has a vicious amount of head movement effect, I have no idea why. It might have something to do with the changes made for VR views etc.
Please try it and let me know.
Thanks.
Sorry to ruin your theory but I am getting exactly the same bucking in FSXA.
Regards Chris


Hi Cees,
Navigate to:
USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/
then look for the FSX.cfg file and open it in Notepad.
Travel down the list until you see [DynamicHeadMovement]
0 (zero) all entries under that title and save the cfg.
Next time you run FSX, the dynamic head movement will be cancelled.
Yes fixed it for me too.
Instead of zero-ing all the constants, one can also change them.
Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.
The AH problem is weird I will admit, not sure why it does this.