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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Just Flight F4F Wildcat

Noticed a tiny anomaly in the F4F-4. The F4F-3 and the Martlet do not have this issue. See the pic? The top marker of the ADI, which should point straight up when the wings are level, jumps from straight up to about ten degrees left. This happens from about 0.00001 degrees left roll. The marker stays stuck in this position until the plane actually rolls to greater than the degrees indicated by the wayward marker, whereupon all the marks are synced up again and the entire gauge behaves as expected. When on deck, or flying wings level, the practical effect is that the top marker jumps rapidly from top to left as the plane deviates from slightly left roll to level or slightly right roll. So that's it, my bug report for the week. If this is all that's wrong with it I'd say you've hit a home run.
 
Hi

Has anyone else tried the paint kit? At first i thought it was because i had not fliped the images or something.

The same happens using their "paintkit test aircraft"

wip2-6.jpg

Its a shame but I doubt if i have the patience to try to work it out - why has someone re-invented the wheel with this paintkit?
 
Gajit, nobody has "re-invented" anything.

Here are the two fuse2 files, USS Enterprise and the Paintkit version. You will se that they are identical. Fuse2 does NOT cover the wings on any of these aircraft, including the paintkit. That would be impossible.

I would venture to say that somehow you have the files screwed up. Perhaps you have not flipped the tile inverted before making a dds? Or something else maybe. Either way we can't make the paintkit any simpler mate, it is just the same layered files as the main package. Method is pretty straightforward - use the template for that particular tile, do your paint, flatten the image and invert, upside down. Make a dds and add it to the new folder for the texture.

By the way the files that cover the wings are AH_WildcatLeftwing_t and AH_WildcatRightWing_t in ALL models including the paintkit. we can't make things plainer than that.
 
Either way we can't make the paintkit any simpler mate, .

Hi Baz

Having successfully done quite a lot of repaints over the last year I can assure you that you could!

I will try flipping them first but I think that my convim program had been doing that.
 
Well, looking at your pics, you most certainly have the fuse2 and fuse1 textures upside down.
Why not send me your files so that i can see what the problem is.
 
Hi Baz

Your flipping advice before saving as bmps has worked. Not sure why the tool did not flip them properly for me. I must also apologise re the accusation of the files being mixed. In my feeble excuse I can only say that upside down the fuse files do look like wing textures on the USS Enterprise paint. Again please accept my apology. Not sure if i can remove that from my post.

May I thank you for your great patentice with me and your professionalism. I hope to complete this one later.

wip3-3.jpg
 
Hi Baz

Im now making progress but I cant paint this part of the cowling as it appears that the area below it is ghosting into that area - am i doing something wrong?

wip3-4.jpg
 
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