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Just out of interest...

I was an early adopter of 1.x but dropped my monthly subscription earlier in the year in anticipation of 2.0. Hopefully I'll be getting 2.0 on day 1, but if not I'll wait a short while for some feedback on features and performance.

I'm planning to run 2.0 in its default state for a few months to test its performance and compatibility with addons. This will be alongside FSX as I had before.

If everything works, the next time I do a reinstall I may drop FSX in favour of P3D as my primary sim. This will be a big decision as it will take several months to fully rebuild my sim with addons.

That said, I've been getting unequalled performance from FSX since I added Kosta's tweaks, so a replacement is less of a priority than it was two years ago.
 
For me the most interesting question is,if all my addons will run in this version.
If yes,i will buy it for sure.
Mike
 
What's great is that you can install p3d alongside fsx and use junctions to link your content from fsx. I currently use junctions a lot to manage content between the ssd and the mechanic.
 
What's great is that you can install p3d alongside fsx and use junctions to link your content from fsx. I currently use junctions a lot to manage content between the ssd and the mechanic.

Good to know,but i will buy 2new HDD`s because i`m running out of free space.
So the new version will be a good time for a complete new setup.
Mike
 
It is obvious that if one wants to get the most out of FSX today certain 'environmental' add-ons are deffinately needed. REX, UTX, UT2 (or other AI add-on), FTXGlobal, to name a few important ones.


Can any P3D user confirm that these add-ons work with P3D too ?... Or is it like P3D is graphically that more advanced compared to FSX that it doesn't really need these particular add-ons ? ( or... if that's not the case with the current P3D version, will it possibly be with v2 ? )


What about P3D ATC ? Is it still the same as default FSX ?


Thanks for any info!


Cheers,
Jan
 
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It is obvious that if one wants to get the most out of FSX today certain 'environmental' add-ons are deffinately needed. REX, UTX, UT2 (or other AI add-on), FTXGlobal, to name a few important ones.

Hi Jan,

Very little is known yet about compatibility for 2.0 but both REX and FTX Global were fully compatible with 1.4. For REX you needed to buy a (cheap) additional licence to unlock the P3D compatibility.

Personally, I found the P3D 1.4 default textures a big improvement over default FSX. Water, clouds, buildings and landclass textures were all much improved, plus LM added a few additional modelled airports of their own.

I expect the new version will build further on this and as it's DX11 should be a huge leap forward visually.
 
Thanks Adrian !


The P3D site isn't exactly overwhelming with screenshots but i do like the water texture and 'volumetric fog' screenies on the developer blog. Very nice indeed !


Good to know that REX and FTXG work with 1.4.


I figure P3D ATC (atleast with 1.4) is still the same as default FSX ?


Thanks again!


Cheers,
Jan
 
P3D V2 looks great, no question. But it seems to me that most of the changes are in the eye candy sector. I mean where are the features that will raise the simulation to a higher level? Like improved aerodynamics, a new weather system with cloud formations and weather fronts, a better ATC, a deeper simulation of the aircraft systems etc. These are the things that would really interest me.

So for now I think I will stick with FSX :)

Greetings
Tim
 
I'll buy it on day one!!
If its true what all the beta testers told us so far, and if Lockheed confirms this in the next few days, their is no reason, not to buy this one.
It gives us the step forward, that we all want to have!
Hopefully the TackPack from VRS will be available soon for P3D course this is the only argument for me to keep fsx on my computer.
 
P3D V2 looks great, no question. But it seems to me that most of the changes are in the eye candy sector. I mean where are the features that will raise the simulation to a higher level? Like improved aerodynamics, a new weather system with cloud formations and weather fronts, a better ATC, a deeper simulation of the aircraft systems etc. These are the things that would really interest me.

So for now I think I will stick with FSX :)

Greetings
Tim

Good points,Tim ! ( maybe with exception of 'deeper aircraft systems'... PMDG and A2A Accusim sure's deep enough for me... :) (although it seems PMDG won't look into P3D compatibility ever... big mistake ??... )


I'd probabely stay with FSX too if it wasn't for the fact that i have big trouble with DX10 all of a sudden. Possibly need a full reinstall of FSX. Therefor P3D v2 might be the better choice..


Cheers,
Jan
 
Pass for me as well. Need a new rig, then I will think about it. Will be watching with wide eyes and hoping for jawdropping results.

Jim
 
To answer 2 of the questions posted so far;
TrackIR works perfectly with P3Dv2, no need for any workarounds.
FSUIPC is working fine with it - there's been a new version for each of the beta versions so far.

My computer is Win7 64bit, i7 (2600), ATI Radeon 5570, 8GB DDR3 RAM. Not a high-spec system really, but it copes with FSX. P3D runs comfortably on it. I haven't had a chance to try out much in the way of addons though, so it's been basic P3D.

F22.jpg
 
I suppose not. Since P3D = FSX - (weather + various planes that don't work), and, I have enough headaches keeping FSX and FS9 up to speed, just don't see the attraction.
 
I suppose not. Since P3D = FSX - (weather + various planes that don't work), and, I have enough headaches keeping FSX and FS9 up to speed, just don't see the attraction.
My initial reaction as well PRB, especially when I purchased ver1.4 and found that it looked basically the same as FSX. I didn't see any increase in FPS, like some had claimed. . .ground textures were no different, stutters were still there, despite claims that P3D eliminated that as well. When talking with Lionheart he said that if you already have FSX running smoothly and you're happy with it. . .then it's best to stay where you are. On the other hand if you are having problems with FSX, if it's unstable and fps is a problem, then go ahead and purchase P3D. The only real draw at this point would have been if the whisperings that it might include a 64bit engine were true, I would have bought this next version. Since it doesn't I have to conclude from what I've seen and a few others here have eluded to, is that the differences might be eye-candy related. I don't want to downplay the fog and shadowing, etc, that looks terrific, but that's not what will get people to move from FSX to P3d. It will take a major leap in performance, stability, improved aircraft dynamics and aircraft systems improvements/functionality. IMHO, that is, lol.
 
I'll probably end up on it eventually, but alot of it is going to depend on what kind of system you need to run it and how much upgrades would cost for my current rig. I'm definitely following it closely though. Plus, all of my Orbx stuff will be compatible with it, which I can only think will look that much more amazing.
 
In the long run MSFS is a dead end street IMHO. It runs with Win8, but will it with Win9, Win10, DX13, DX14 etc.?

Also, FS is a single thread application that does only scale with CPU frequency which in turn won't be raised much in the foreseeable future. So, also a dead end street performance wise.

With REX, A2A, Carenado, OrbX and Aerosoft already committed to P3Dv2 I see no reason not to change to a DX11, multi-threaded, GPU-scaling FS version that does have a future.
 
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In the long run MSFS is a dead end street IMHO. It runs with Win8, but will it with Win9, Win10, DX13, DX14 etc.?

Also, FS is a single thread application that does only scale with CPU frequency which in turn won't be raised much in the foreseeable future. So, also a dead end street performance wise.

With REX, A2A, Carenado, OrbX and Aerosoft already committed to P3Dv2 I see no reason not to change to a DX11, multi-threaded, GPU-scaling FS version that does have a future.

All good points.

I am surprised that there's no 64-bit engine, though. That would have been a major selling point - although we all know that P3D's license terms do not include personal enjoyment, don't we?

Dave
 
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