K. Ito's F-86D/K/L upgrade project

I just uploaded most of the liveries I have done so far, fs2004 Cold war skins repertory

More to come !! (no timeline, as I got busy at the moment)

Have fun

L'iguane

Christmas has come early this year :santahat: Thanks, hope to do a repaint or two myself soon. I think a Luftwaffe cross will look good on that airframe ;-)

Taff
 
Hi Friend,
Just uploaded....
Please note that I NOT included in my package the modified models (FS9 & FSX), You'll need to obtain them from their respective authors (L'Iguane & Hschuit).
I just retouched some panels and the tail in the original L'Iguane's templates.
The package contains 10 different liveries for ALL the the "K" units (Stormi/Gruppi) of "Aeronautica Militare Italiana" (Italian Air Force) since 1955 until 1973.




:wavey::wavey::wavey:
 
What Don't I understand?

Obviously I have not understood something about this wonderful package. I downloaded the original K. ITO "F-86d_940.zip" package. Installed it and then replaced the model with the one from the "F-86K_European.zip" package (per the attacked readme). All I see is the original ITO F-86 exterior and VC. What did I do wrong?

Bill
 
"All I see is the original ITO F-86 exterior and VC. What did I do wrong?"

Wings of gold, you are completely right ! As I said earlier in the thread, the 3D model & VC remain unchanged, the only difference with the original model is the reflectivity enabled and a few "shine" tweak using mdl mat. Otherwise, VC and model shape are the same. (Try my liveries on the original K. Ito model : you will get a transparent airplane in external view because reflectivity was not enabled on its original work)

Info to all users : I started to rework the VC textures (included in the recent liveries upload). However, the panel.cfg corresponding to the VC textures is still under progress and not released yet.

L'iguane
 
Hi Friends,





In FSX, of course with Italian markings..... And self shadowing .......


A BIG THANK YOU TO OUR FRIENDS L'IGUANE & HSCHUIT !!!!


:wavey::wavey:
 
realistic aerodynamics

I have been using the SF8 F-86 .AIR file, simply renamed into F-86D.air, which fits pretty well the F-86D. Here is the aircraft.cfg mods, inspired from SF8 (still very under progress...)

[General]
performance=Wingspan : 11.31 meters(37 feet 1 inch)\nLength : 12.27 meters(40 feet 3 inche\nHeight : 4.57 meters(15 feet)\nWing Area : 26.75 sq_meters(288 sq_feet)\n\nEmpty Weight : 6,125 kilograms(13,500 pounds)\nLoaded Weight : 8,240 kilograms(18,150 pounds)\n\nPower Plant : General Electric J47-GE-17 afterburning turbojet\n 22.3 kN (2,270 kgp / 5,000 lbf) dry thrust\n 29.6 kN (3,015 kgp / 6,650 lbf) afterburning thrust\n\nMax Speed at altitude : 990 KPH(615 MPH / 535 KT)\nService ceiling : 16,900 meters(55,400 feet)\nRange, no drop tanks : 890 kilometers(555 MI / 485 NMI)\n\nArmament : \n 24 ~ 2.75 in (70 mm) Mighty Mouse FFAR rockets in ventral tray\n\nCrew : 1\n


[WEIGHT_AND_BALANCE]
max_gross_weight = 20357
empty_weight = 10890
reference_datum_position=0.000000,0.000000,0.000000
empty_weight_CG_position=0.000000,0.000000,0.000000
empty_weight_pitch_MOI = 55000
empty_weight_roll_MOI = 50000
empty_weight_yaw_MOI = 30000
empty_weight_coupled_MOI = 0
CG_forward_limit = 0.000
CG_aft_limit = 1.000


[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.4
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=0.7
aileron_trim_effectiveness=1.000
rudder_trim_effectiveness=1.000
hi_alpha_on_roll=-0.32306
hi_alpha_on_yaw=0.1615




[airplane_geometry]
wing_area=288.000000
wing_span=37.083333
wing_root_chord=7.750000
wing_dihedral=5.399780
wing_incidence=-0.494385
wing_twist=3.999023
oswald_efficiency_factor=5.021642
wing_winglets_flag=0
wing_sweep=0.000000
wing_pos_apex_lon=0.000000
wing_pos_apex_vert=0.000000
htail_area=47.000000
htail_span=14.166667
htail_pos_lon=-16.333333
htail_pos_vert=0.000000
htail_incidence=0.000000
htail_sweep=0.000000
vtail_area=40.000000
vtail_span=7.211103
vtail_sweep=0.000000
vtail_pos_lon=-16.333333
vtail_pos_vert=5.833333
elevator_area = 30
aileron_area = 30
rudder_area = 20
elevator_up_limit = 17
elevator_down_limit = 14
aileron_up_limit = 25
aileron_down_limit = 24
rudder_limit = 35
elevator_trim_limit=19.480565
spoiler_limit=59.988681
spoilerons_available=0
aileron_to_spoileron_gain=0.000000
min_ailerons_for_spoilerons=0.000000
min_flaps_for_spoilerons=0.000000


[fuel]
Center1=0.000000,0.000000,0.000000,217.000000,0.000000
LeftMain=0.000000,0.000000,0.000000,109.000000,0.000000
LeftAux=0.000000,-5.000000,0.000000,120.000000,0.000000
RightMain=0.000000,0.000000,0.000000,109.000000,0.000000
RightAux=0.000000,5.000000,0.000000,120.000000,0.000000
fuel_type=2.000000
number_of_tank_selectors=1
electric_pump=0


[contact_points]
point.0=1.000000,15.276000,0.000000,-6.391000,1574.803150,0.000000,0.606846,39.780000,0.142039,2.500000,1.505041,5.000000,5.000000,0.000000,0.000000,0.000000
point.1=1.000000,-1.142000,-4.000000,-6.55000,1574.803150,1.000000,0.606846,0.000000,0.637385,2.500000,0.391190,5.000000,5.000000,2.000000,0.000000,0.000000
point.2=1.000000,-1.142000,4.000000,-6.55000,1574.803150,2.000000,0.606846,0.000000,0.637385,2.500000,0.391190,5.000000,5.000000,3.000000,0.000000,0.000000
point.3=2.000000,0.000000,-15.583333,0.666667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,5.000000,0.000000,0.000000
point.4=2.000000,0.000000,15.583333,0.666667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,6.000000,0.000000,0.000000
point.5=2.000000,-15.666667,0.000000,-0.166667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,9.000000,0.000000,0.000000
point.6=2.000000,8.000000,0.000000,0.166667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,4.000000,0.000000,0.000000
static_pitch=0.7659
static_cg_height=6.000000
gear_system_type=0


[Flaps.0]
type=1 // 1 - tail, 2 - lead
span-outboard=0.500 // 0.0 .. 1.0
extending-time=6 // seconds
system_type=0 // Electric
damaging-speed=220 // KIAS Vfe 185 KIAS
blowout-speed=250 // KIAS
lift_scalar=1.0
drag_scalar=1.0
pitch_scalar=1.0


flaps-position.0=0.000000,0.000000
flaps-position.1=19.996227,0.000000
flaps-position.2=39.992454,0.000000


[GeneralEngineData]
engine_type=1
Engine.0=-6.666667,0.000000,0.000000
fuel_flow_scalar=1.000000
min_throttle_limit=0.000000




[TurbineEngineData]
fuel_flow_gain=0.0016
inlet_area=1.5
rated_N2_rpm=30000.000
static_thrust=9970
afterburner_available=1
reverser_available=0


[jet_engine]
thrust_scalar=0.87


[fuel]
fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 1


[Reference Speeds]
flaps_up_stall_speed=144.000000
full_flaps_stall_speed=115.200000
cruise_speed=415.074629
max_indicated_speed=695.000000
max_mach=1.100000


[keyboard_response]
elevator=150.000000,250.000000
aileron=150.000000,250.000000
rudder=150.000000,250.000000


[Views]
eyepoint=8.373000,0.000000,3.054000


[autopilot]
autopilot_available=1
flight_director_available=0
direction_indicator=0
attitude_indicator=0
default_vertical_speed=0
autothrottle_available=0
autothrottle_arming_required= 0
autothrottle_max_rpm = 90
autothrottle_takeoff_ga= 0
pitch_takeoff_ga=8 ;
default_pitch_mode=0
default_bank_mode=0
max_pitch=45.0
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=45.0
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain=0.000000


[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 25.5
max_generator_alternator_amps = 80
engine_generator_map = 1
electric_always_available = 0


// BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
autopilot = 0, 5, 17.0
avionics_bus = 0, 10, 17.0
avionics = 1, 5, 17.0
pitot_heat = 0, 15, 17.0
additional_system = 0, 20, 17.0
marker_beacon = 1, 2, 17.0
directional_gyro = 0, 5, 17.0
directional_gyro_slaving = 0, 5, 17.0
gear_warning = 0, 2, 17.0
fuel_pump = 0, 5, 17.0
starter1 = 0, 20, 20.0
flap_motor = 0, 5, 17.0
light_nav = 0, 2, 17.0
light_landing = 0, 2, 17.0
light_taxi = 0, 0, 0.0 // engine flame/smoke effect 1
light_strobe = 0, 2, 17.0
light_panel = 0, 5, 17.0
light_wing = 0, 0, 0.0 // engine flame/smoke effect 2
light_logo = 0, 0, 0.0 // engine flame/smoke effect 3
light_beacon = 0, 0, 0.0 // gunfire effect
light_recognition = 0, 0, 0.0 // vapor trail effect
light_cabin = 0, 0, 0.0 // wing cloud effect
standby_vacuum = 0, 15, 17.0
hydraulic_pump = 0, 5, 17.0
fuel_transfer_pump = 0, 5, 17.0


[direction_indicators]
direction_indicator.0=3,0


[exits]
number_of_exits = 2
exit_rate.0 = 0.400
exit_rate.1 = 0.400


[effects]
wake=fx_wake
water=fx_spray
dirt=fx_SF86_Dust_medium // JR
concrete=fx_SF86_Belly_Sparks // JR
touchdown=fx_SF86_TireMark,1 // JR
contrail=fx_SF86_TurboSmokeHeat2 // JR
startup=fx_SF86_TurboStart2 // JR
windshield_rain_effect_available = 1


[smokesystem]
//smoke.0= 0.0, -27.0, 0.0, fx_SF86_EngFire // JR
smoke.0 = 0, -84.44, 0.50, fx_smoke_w


[lights]
//#1=beacon #2=strobe #3=nav #4=cockpit #5=landing
//#6=taxi #7=recog #8=wing #9=logo #10=cabin
//index,type, long, lat, vert, fx_filename
//-------------------------------------------------


light.0= 3, -12.43, 18.7, -0.82, fx_SF86_steadyg
light.1= 3, -25.55, 0.10, 1.81, fx_SF86_steadyw
light.2= 3, -12.43, -18.7, -0.82, fx_SF86_steadyr
light.3= 2, -12.43, 18.7, -0.82, fx_SF86_flashg
light.4= 2, -25.55, 0.10, 1.81, fx_SF86_flashw
light.5= 2, -12.43, -18.7, -0.82, fx_SF86_flashr
light.6= 5, 8.60, -0.55, -2.10, fx_SF86_landing
light.7= 5, 8.60, 0.55, -2.10, fx_SF86_landing
light.8= 6, -16.40, 0.068, -0.02, fx_SF86_TotalXaust_low_Orange // JR 60% N2 flame and smoke
light.9= 8, -17.10, 0.068, -0.02, fx_SF86_TotalXaust_max_Orange // JR 77% N2 flame and smoke
light.10=9, -17.60, 0.068, -0.02, fx_SF86_TotalXaust_max_Blue_B // JR 90% N2 flame and smoke


light.11=7, -15.0, -18.40, -1.00, fx_SF86_Wingtip8 // JR wing vortices
light.12=7, -15.0, 18.40, -1.00, fx_SF86_Wingtip8 // JR wing vortices
light.13=10, -4.00, -4.70, 0.70, fx_SF86_Wingcloud_2port // JR wing clouds
light.14=10, -4.00, 4.70, 0.70, fx_SF86_Wingcloud_2star // JR wing clouds
light.15= 4, 1.92, -0.07, 1.48, fx_vclight
light.16= 4, 1.0, 0.5, 1.6, fx_vclight




[brakes]
toe_brakes_scale=1.000031
parking_brake=1
[gear_warning_system]
gear_warning_available=0
pct_throttle_limit=0.000000
flap_limit_power=0.000000
flap_limit_idle=0.000000
[hydraulic_system]
normal_pressure=0.000000
[stall_warning]
type=1
[attitude_indicators]
attitude_indicator.0=1
[turn_indicators]
turn_indicator.0=1,0


[pitot_static]
pitot_heat=1.000000


[vacuum_system]
max_pressure=5.150000
vacuum_type=1
electric_backup_pressure=4.900000
engine_map=1


[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000


[deice_system]
structural_deice_type=1 // 0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots


[pressurization]
design_cabin_pressure=10
max_pressure_differential=5


[hydraulic_system]
electric_pumps=1
engine_map=1,0,0,0
normal_pressure=3600 // 3200 psi with idle power
 
Force Feedback paragraph

Hi L'iguane,


As there are still a lot of guys (including me) that swear that the Microsoft Sidewinder Force Feedback 2 is still the best stick around (opinions may vary - smile), I recommend that you add the following paragraph to your new aircraft.cfg file:


[forcefeedback]
gear_bump_nose_magnitude = 1000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 2000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 2000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 1250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 450
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 2000
crash_direction1 = 1000
crash_magnitude2 = 2000
crash_direction2 = 9000
crash_period2 = 7500
crash_duration2 = 2500000
stick_shaker_magnitude = 2000
stick_shaker_direction = 0
stick_shaker_period = 111111

Best regards.

Bill
 
... As there are still a lot of guys (including me) that swear that the Microsoft Sidewinder Force Feedback 2 is still the best stick around ... Bill

Well, I'm still using mine. I can't say it's better than any other because I haven't tried any others. Never had reason to - I'm perfectly content with my Sidewinder.
:untroubled:
 
Just a quick note to say THANKS! to L'iguane, Henk, and all others on this.

Have longed for a D/K Dog Sabre for ages. This will be much used - and appreciated.

Look forward to whatever FSX conversions take place too.

DL
 
I'm very impressed with these improvements to the Sabre Dog and grateful to all who share their work with the SOH Community. Just one question, is there a brake chute animation? I've tried to find one but nothing pops a chute.
 
one from me:



but I'm having some problems with the anti-glare panel, who knows where the missing part can be found? (just above the 00 of the Q-900)

 
Hi Jan,
As I can see in your screenshots, you modified the anti-glare shape (really was it different in Dutch planes ?) ONLY in "Fuselage.bmp", you must modify it also in "Fuse_wing.bmp".....

:wavey::wavey::wavey::wavey:
 
Re

@ Huub, MVG3D and Jankees, Nice job !

Another one :
attachment.php


Although busy im thinking about the next package

L'iguane
 

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  • 52.jpg
    52.jpg
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So it's been awhile but when I loaded up one of these new skins, the fuselage had a faint transparent quality. Could it be my envmap file? I haven't seen any such problems from anyone else.
 
So it's been awhile but when I loaded up one of these new skins, the fuselage had a faint transparent quality. Could it be my envmap file? I haven't seen any such problems from anyone else.


Check if you are using the mdl I enclosed with the repaints. If using the original Ito's model, it's normal the airframe get transparent, as reflectivity is not enabled in mdl properties. Replace the mdl in the F-86D aircraft file with the one included in F-86 packages I released and let me know about the result.

To my short knowledge of fs9 "litterature" I dont think the envmap has something to do with it. (But I might be wrong!)

L'iguane
 
... I dont think the envmap has something to do with it. (But I might be wrong!)L'iguane

You're right. The enviro.bmp file determines how shiny (or dull) reflective textures will look in your system, but it's the model that determines whether or not reflection is possible.
 
F-86k

Is this an FSX native model? I would like to swap out the Milviz F-86 cockpit for the native one here if possible. Not an accurate match, but much better than the older VC shown here. The world could use a top notch Sabre Dog.

Great work on the skins!!!

Eric

Dear friends, don't forget F-86K IS NOT a F-86D with cannons. In fact, the F-86K differed from D in having a slightly longer fuselage (12 meters 47 cm compared with the 12 meters and 28 cm from D (and L). Nose radomes and rest of structure look rather the same, but I have seen some different panels that can explain the difference: In this shot compare the L (same fuselage than D) above, and the K below and you can see that the space between that squared panel fixed with notorious bolts (up and ahead of the ram intake) and the next panel is quite longer than in L (and D) model.
Joe Baugher on his excellent site, explains that the array of four 20 mm cannons forced the lengthening of the fuselage in a rather small amount of 19 centimeters which can easily explain the differences in this photographic comparison.
attachment.php

Cheers,
Paul.-
 

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  • North American F-86D - K. Only lenght difference.jpg
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