• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Kawasaki KI-102B @ Flightsim

jkcook28

Charter Member
I've not tried it yet. Never heard of it for that matter! :d

FS2004 (ACOF) - FS2004 Warbirds FSX/FS2004 Kawasaki KI-102B
[SIZE=-1] [ Download | View ] [/SIZE]
Name: kawasakiki102b.zip Size: 2,191,423 Date: 09-11-2009
[SIZE=-1]
kawasakiki102b.gif
fcq1.gif
fbq1.gif
FSX/FS2004 Kawasaki KI-102B. The Kawasaki Ki-102 was a Japanese warplane of World War II. It was a twin-engine, two-seat, long-range heavy fighter developed to replace the Ki-45 Toryu. Three versions were planned: the Ki-102a day fighter, Ki-102b ground-attack and Ki-102c night fighter. This aircraft's Allied reporting name was "Randy". This model features reflective metallic skin and full animations. The panel background has been taken from a default one (De Havilland Comet) due to lack of documentation about the real thing, with some modifications and all the gauges are default. Included in this model there is also a simple virtual cockpit, with working essential flight instruments and animated flight controls. By Italo D'Attomo and Giovanni Quai.[/SIZE]
 
Pretty decent aircraft once I adjusted the contact points so it didn't drop 5 feet to the runway after the plane was selected. :icon_lol:
It has differential braking and doesn't turn very well on the ground, and rudder has little effect on turning or staying centered on the runway. Anybody know how to correct this? I'd just like to do away with the differential braking and use the rudder for turns.
 
Hey TarpsBird,


Make sure the tail wheel 'turn degrees entry' is less then 180 degrees. A setting of 30 degrees will usually do it.



Bill
 
Thanks Bill, that did the trick. Hehe, now I feel like an idiot for having wasted so much time trying to fix the steering last night. :redface: But after all my tweaking efforts I do have one question: does .air file line 328 "Is Taildragger TRUE/FALSE" have any application in FS9?
 
Back
Top