Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONSince I have migrated from flying FSX(A) to P3D V4.5, this is being designed for that sim. It might probably be too frame intensive for FSX if it DID work in it. My FSX sceneries work beautifully in P3D but they used to bog down FSX. Going forward works, but no going backward. I hope that is not disappointing. If you like FSX, you'll love Prepar3D V4.5 because everything except "port-overs" from FS9 to FSX from native FSX work beautifully for freeware. For payware, almost all of the designers say which version their product will work in and some installers find your sim and target it if they are for multiple flight simulators.promising
Not at all. I can enjoy and appreciate even if I can’t use.Since I have migrated from flying FSX(A) to P3D V4.5, this is being designed for that sim. It might probably be too frame intensive for FSX if it DID work in it. My FSX sceneries work beautifully in P3D but they used to bog down FSX. Going forward works, but no going backward. I hope that is not disappointing. If you like FSX, you'll love Prepar3D V4.5 because everything except "port-overs" from FS9 to FSX from native FSX work beautifully for freeware. For payware, almost all of the designers say which version their product will work in and some installers find your sim and target it if they are for multiple flight simulators.
I found that with my older airports developed for FSX too. They go forward beautifully, but not always backward. Anyway, I opened up my ADEx KFOK layout in ADEx selecting FSX and the only thing that happened was that all the buildings created and placed so far were "black" shapes though not just squares so all I am going to have to do when I have completed it is to upload them with the Library Object Manager in ADEx for FSX and then save and compile the airport. At least that is what I am hoping for right now. Back in 2016 my first, if you remember complex scenery design with my three partners was NAS Alameda. Last year I opened it up in P3D and it was so fantastic to see it with no flickering and no OOMs. Instead with P3D 64bit and its new technology besides such new powerful computers, all of it is there "in its glory" that I envisioned when we created it 10 years ago. That being said, I added a few object updates like the FLOLS and SODE windsocks. I've learned so much about Sketchup, SODE, Photoshop and xml since then. I think that this is keeping this 78 year old mind sharp and my memory working. The knees don't squat quite so well and the ears have hearing aids, but hey, things could be a whole lot worse, thank you Lord. Again thank you for the seasons. I had some help a while ago from a really nice young lady at KFOK Admin who cleared up a few satellite questions for me like where is the windsock and "it ain't where Microsoft put it in the default." LOL! TTYL.Richard, I've been out of scenery development for quite a while now so there's a lot I've forgotten, but I remember members that moved to P3D 4.5 saying that my airports work pretty well in that version. Of course in my case all my scenery was built in FSX and it was being used in P3D so maybe that's the difference.
Thank you. I was able to get the FC Scenery Packages from Fernando before he shut down yesterday. There is a thread on here I stumbled into and so glad I did. Told him I would pray for him. He was such a gift to the FS community like so many of us one by one we're gone. When I was a shipmodeler, I used to tell people (25 years ago) it was a dying hobby and it literally was. Kids and grandkids just don't do that any more. In Chicago in the day there were over 15 hobby shops some like ours catering to different specialities and now there is only ONE. Some of them were over 50 years old passed down in the families. So sad but time marches on. I just uploaded Rhode Island and just wow. One reviewer said it brings P3D almost up to MSFS level and I wouldn't argue.Yea, I struggled with seasons for quite awhile and honestly I do a lot better sitting with someone and watching. That's ideal because you can ask questions as it goes and eliminate a lot of "holes" that tend to happen in a written tutorial. Someone who does it over and over tends to leave out little nuggets that are important but that they do instinctively and go right past it in a written description.
By the way your way of doing the solar arrays in an excellent idea.