• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Kitty Hawk Class Aircraft Carriers

Oriskany has smooth 30 fps from stern to bow - through the jet blast screen area.

Midway ditto - except that the deck crowd are hovering 6 feet up in the air - and stayed stationary when I set the boat in forward motion.

 
One other thing - I get a nasty building crash about amidships taxiing from the trap zone forward to the cat launch area on Collin's/Lazuras's (FSX converted) Essex models (Boxer, Valley Forge and Leyte). Can anything be done about that?
 
One other thing - I get a nasty building crash about amidships taxiing from the trap zone forward to the cat launch area on Collin's/Lazuras's (FSX converted) Essex models (Boxer, Valley Forge and Leyte). Can anything be done about that?

If memory serves this issue came up when Lazarus first converted the carriers to FSX I think it had something to do with the crash barrier which was selectable in cfs2 but permanently 'up' when first ported over to FSX there was some issue about getting rid of it as it would require the model to be edited in order to rectify it I can't remember what happened with this but I think it was just made invisible as an interim measure I'll see if I can look into it
 
Oriskany has smooth 30 fps from stern to bow - through the jet blast screen area.

Midway ditto - except that the deck crowd are hovering 6 feet up in the air - and stayed stationary when I set the boat in forward motion.


Check the static CG height entry in the sim files for both midway and the deckpark they should both be at '
'0'
 
Playing with the statics, put them on board the Mustang Tales USS Shangri-La. This is just the recovery statics, still need to do the
launch statics. Getting them to the right height is adjusted in the sim cfg (static CG height). I did notice that the tail sits to high.



Joe
 
Sorry for the absence! I have been working a lot, and then my computer took a dump on me. I almost have everything back up.


So could it be the platforms causing the issue? Would re-exporting from SU and making one solid platform manually? As of now, I have it Auto-platformed using MCX.
 
Sorry for the absence! I have been working a lot, and then my computer took a dump on me. I almost have everything back up.


So could it be the platforms causing the issue? Would re-exporting from SU and making one solid platform manually? As of now, I have it Auto-platformed using MCX.

Hey Warren glad to see your back mate yes we've isolated an issue with Autoplatforming in mcx for some reason it
Generates loads 0000's when I looked at it so placing them manually is by far the best option I have already been through the Forestall class on my rig and done so but haven't gotten as far as kitty hawk class yet. I would be happy to share with you what I've done but I'm not home atm so it will have to be later on

Hooky
 
It can certainly put platforms where you neither want nor need them. I let it auto-platform Mispillion a couple of weeks ago and ironically.. the only place it didn't put one was where I wanted one.. on the landing platform!!:banghead: Tried again with a converted CFS2 Knox class and it did exactly the same. For sure.. adding platforms manually would seem a lot more cost effective;)

ATB
DaveB:)
 
Oriskany has smooth 30 fps from stern to bow - through the jet blast screen area.

Midway ditto - except that the deck crowd are hovering 6 feet up in the air - and stayed stationary when I set the boat in forward motion.


Frame rates are good! However, I confirm this strange occurrence that Expat found. Aircraft stay at the origination point. All is well if carrier is not moving. Very strange in that did not occur with the original mdl file - the objects moved together. Any ideas on how to remedy that?

Deke
 
Deke I think its got something to do with the Static CG height entry in the ships sim.cfg file see below the default entry is 5.0 the correct entry on the right is 0.0 see image below.
attachment.php


Hope this helps everyone.


Cheers,

Hooky
 

Attachments

  • Fix1.jpg
    Fix1.jpg
    93.7 KB · Views: 3
This is what I'm seeing when I select the full-deck version of Midway in AICarriers. The aircraft keep pace with the ship but they are all several hundred ft aft of where they should be positioned on the flight deck.
 
I think I have sorted out the height issue by making all the sim.cfg's static cg height = 0, but like Tarpsbird I am having the deckcrowd (including F4U's on the Essex boats) left behind floating in the air and trailing the carrier once it is set to move forward in AICarriers2. It's behaviour is almost like it not having as much physics mass as the ship so it slides off as the ship accelerates. Sometimes get this with the flyable model on the deck appearing to slip backwards (actually staying stationary) after pressing "1" to start the ship moving forward, which you can quickly correct by pressing slew or brakes to get the wheels to "stick" to the deck so plane and ship are now moving together.
 
Well all right then! Changing CG height to zero in the sim.cfg file resolved the displaced aircraft problem, they stay parked now. Thank you Hooky! :encouragement:
 
Back
Top