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The Staff of SOH
I think I have sorted out the height issue by making all the sim.cfg's static cg height = 0, but like Tarpsbird I am having the deckcrowd (including F4U's on the Essex boats) left behind floating in the air and trailing the carrier once it is set to move forward in AICarriers2. It's behaviour is almost like it not having as much physics mass as the ship so it slides off as the ship accelerates. Sometimes get this with the flyable model on the deck appearing to slip backwards (actually staying stationary) after pressing "1" to start the ship moving forward, which you can quickly correct by pressing slew or brakes to get the wheels to "stick" to the deck so plane and ship are now moving together.
Deke I think its got something to do with the Static CG height entry in the ships sim.cfg file see below the default entry is 5.0 the correct entry on the right is 0.0 see image below.
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Hope this helps everyone.
Cheers,
Hooky
I'll let you know if I can figure it out
Sylvain Parouty's RFN TACAN Gauge has a XML file that allows you to add carriers with their own TACAN channels. I have not done it but it doesn't look difficult.
Is there going to be a Fix for "Constellation" also ?
Working on last texture set - for Gary's Midway with the F-4's, A-6's and A-7's aboard.
CAG-5 (CVW-5) with VF-161 representing the Phantoms, and VA-93 the SLUF. Of course, VA-115 for the Intruder.
I was thinking of making alternate air wing paints that members can drag and drop should they want some difference - noting YoYo's Pukin' Dog phantom overflying Connie - as all know Air Wing - to - Carrier assignments change from time to time - and Connie did have CVW-14 aboard during the Vietnam war for a period. Anyhow, that may be a possibility for the future if there is a desire.
For now, here is CVW-5/Midway WIP: