One thing I noticed was that in the Campaign no ground targets seemed to show up.
But otherwise a great sim to mes about with.
Hi Oliver, you need to check the spawn xml files called by the ground.spawns file. You need the full set of ground spawn xml files that are listed in the ground.spawns file, and also a corresponding set of vehicles for each nation participating in your campaign. Then you will get ground spawns.
eg an armored column xml file called in the ground.spawns file, may call for #tracked vehicles, #supply_truck vehicles and an AA mobile vehicle. If the ground.spawns die roll calls for this armored column, then the vehicles for the relevant nation need to be present to provide the ground activity.
The same goes for frontline spawns. In a campaign, if you are attacking ground targets, the ground targets will be generated from the frontline.spawns file. The ground.spawns file just generates ground activity flavour across the terrain.
If the Korean war terrain lacks roads, rail or shippinglane vectors, there are no immediate places for the vehicles/ships to locate. In this case the spawn xml files need to be modified from Groundtype="road" or "shippinglane" , to "Direct". It starts to get a bit complicated. However, the stock spawn files contain a number of examples where GroundType="direct" are used, for you to follow the approach.