KRDU Raleigh-Durham International Airport

Since it's Sunday and a "Day Of Rest" nothing was done with Terminal 1. Tomorrow I am going to do the night textures and if that goes well, then do a few finishing touches and be sure I didn't miss any details. It's then to "clean it up" with the Extension in Sketchup and create the Collada/textures and create the bgl in Model Converter X to test in Airport Design Editor P3D. Now it's time to retire for the evening. It's been a long day.
 
Thank you for that. I wish they had more of the outside and less of the inside for my purposes but it was still cool to watch. I actually found two really good looking KRDU today but both were for X-Plane 11. Too bad. They looked nicely done but after checking online it is totally impossible to convert them for use in Prepar3D V4.5.
 
Thank you for these. I finished and uploaded Terminal 1 this afternoon with a lot of trouble. Sometimes, MDCx just doesn't like something that Sketchup made. After deleting different addons, over a couple of hours, I determined that the fences on the commuter island were the culprits and had to delete them. Then, as sometimes does, ADEx says it's too large at 15.9MB. So I dropped the two non-animated jetways Gates 1 and 2. Dropped 5 MB and now ADEx liked it and uploaded it. I have it positioned and airlines assigned to the 9 Gates A1-A9 properly. Then I added an animated jetway to each gate. Saved that and that's it for today. Tomorrow I am going to add the huge parking garage very simply geometrically. Sadly, there were a lot of parking garages in the Sketchup 3D Warehouse but not KRDU and none of them remotely resembled it to "cheat". As long as it looks like it when you are landing or taking off that's all that counts really like photoreal. Again, none of us is going to drive in and park. Time to start a new "Gourmet Detective" book now, the last of the 8 book series. If you ever watched this on Hallmark Movies and Mysteries, they must have written their own screenplays because the books and Hallmark don't remotely resemble each other.
 
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Update for today: I completed the multilevel parking and placed it into KRDU in ADEx and really pleased with the outcome. I compiled the airport and placed it into P3D. Started the sim and went to the airport. First thing I found was P3D like FSX puts a bunch of autogen builldings where IT wants them whether you want them there or not. Fortunately I know how to create an EXCLUDE RECTANGLE which I did. Reopened it and I think the buildings look great. Only one problem. It's going to need photoreal background for the airport...oh joy. One of the least favorite things I find to do for flight sim airports but I have no choice. That stupid grass background you get for every airport created looks way dumb! So tomorrow's project is over at SBuilder and hope I remember how. Then even worse for me is the Autogen Annotator. I may be PM'ing Falcon409 who was my mentor for these two programs and extremely patient with me. Windows 10 doesn't like 32bit programs so I will be praying for it to work after two weeks of building the airport up to now.
 
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