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Landclass - Texture Guide

Pen32Win

Charter Member
I know there has been some talk about the difference between between the Stock Ground Textures and the two different versions of PacTex.

During my ramping up to create Landclass/Waterclass projects in Ground2K and EZ-Landclass I created a MS Word 2003 Document which shows each Texture Series for the Stock Textures, PacTex1, PacTex2 and the Modifications that I use. It shows the first texture for each numerical texture series and what Landclass it is in the Southern Hemisphere. It is organized in four columns which makes it very easy to compare the three different texture sets commonly used in the SWP.

If there's any interest in this document I'll upload it for the community when I upload the PM and Airfield Building packages tomorrow night.
 
ok

I know there has been some talk about the difference between between the Stock Ground Textures and the two different versions of PacTex.

During my ramping up to create Landclass/Waterclass projects in Ground2K and EZ-Landclass I created a MS Word 2003 Document which shows each Texture Series for the Stock Textures, PacTex1, PacTex2 and the Modifications that I use. It shows the first texture for each numerical texture series and what Landclass it is in the Southern Hemisphere. It is organized in four columns which makes it very easy to compare the three different texture sets commonly used in the SWP.

If there's any interest in this document I'll upload it for the community when I upload the PM and Airfield Building packages tomorrow night.

this is :welcome:

I've already made also pactex screen shots for each LC WC value at begin for a personnel use and anothers for the Euro textures from the sdc's set but I 've organized them by folder for each category , i can also to make one pdf or world doc like your ,the only problem is actually to find some free moment to realize it ,so if you dwld it I'll take yours as model to make a euro landclass doc .
I will also be curious to see your pics ,cause these depend of the texture set used,this docs are needed to easily see the lcwc values results.

thanks

JP
 
Oh yea...please post it. I have been messing around with swapping out different .bmp's this last week....getting odd results. :faint: Your doc would be a great help Pen.
 
OK, in that case(s) I'll load it up tonight. As soon as I get home.

After it's posted the community is free to do with it as they please. Turn it into a PDF, add to it, delete the personalized column and repost it, what ever.... I'm just sharing something I found both interesting and helpful.

The weird results from PacTex and PacTex2 comes from the author swapping around the class textures. He has plowed fields for grassland, forest for marsh, etc... Many of the classes are swapped around. I've been working to return mine to their intended class without creating a lot of duplication of texture sets.
 
Thanks Pen. I've always prefered PACTEX 1 slightly. Using Rhumbaflappy's tropical land class files is a big help with most of Asia.
 
I like PacTex2, they're sharper on my Rig though as the document shows I've done some mods to bring them back more inline with the intended Landclass. Still have more to do too.

I didn't even know Rumba made any PTO Landclass Set.... I missed that one. I'll have to check them out, thank you.
 
Thanks Pen32Win, ...

This should be a great scenery aid.

As posted earlier, ...I have swapped a lot of Pactex v.2 into my Pactex v.1 land-class because of the enhanced bmp's.

Thanks again.
 
Yea, I'm No Expert

Hi Pen, first off..thanks for uploading all the great information you have put together. Nice job. Second I have a ??. Does this txt I saved from about a hundred million years ago :mixedsmi: still the combo you are using for your recent PNG fields? Reason being I noticed in your doc you list a series of .bmp numbers under the original CFS2 stock .bmp numbers. These do not refer to bmps the same as the attached text, as far as replacing? Is this series of nums just showing the landclass they apply to? With my experience in scenery (nill, nada, zilch) just wanted to make sure that there is no correlation between the two. :kilroy: Thanks.
 
Hey DV;

First off, you are most welcome. I hope someone gets some good use from it. I'd hate to have wasted a bunch of bandwidth for nothing....:costumes:

The numbers below the Texture Series numbers are the Landclass. If you use those numbers in EZ-Landclass and or Ground2K you get the texture set listed above it in the Southern Hemisphere.

About the text you posted. I still use something very close to that. The second column in the document is where I'm at now. I still have some more work to do on it. I'm pretty happy with the way it is now but there are a few things I'd like to change. It's not a high priority right now so it may be some time before I really go after it. I've got a half dozen or so more airfields I'd like to do for PNG and a Gmax Project for an ETO buddie in the near future. I'd like to get these done before Pony Express kicks into high gear. Once it does I won't be doing much CFS2 stuff until the end of July.
 
Kool, thanks for clearing that up. Please don't get the impression that my previous post was a request. I'm just a tinkerer.....some of this, some of that...a hobby for when...well, when you need a hobby. :d And remember, hobbies have no pressures. Just good old fashioned fun. Stay your course...what ever you put out is fine, and may I add, will most likely be gobbled up by us here Lol. Information like this is great when you and others go through the trouble of packaging it up and making it available.
:focus: You know, LC and WC plays into personal preference...everyone has their own idea of what looks good. The one thing that always got me was the iredescent blue that the stock CFS2 displayed in shallow water, near the shore. This morning, with the help of a paint program and DXTbmp, and knowing what .bmp's to attack, I'm starting to get something that looks good, at least on my rig. Some stock, pctx1, 2, and Jimko's. One thing that's kind of neat...try taking some .bmp's in a paint program, and layer one on top of the other...vary the opacity, adjust gamma and colors. One can get some interesting results. Here's what I've got so far...
 
On the subject of different Texture set, I really do like the detail and look of the stock textures other that the fact that they are so bloody bright. If some one were to take the most offending of them into PSP and reduce their brightness I think they'd look much better.

It would also make doing Landclass projects easier. Less guess work trying to figure out what everyone else is going to see. That's the problem with PacTex, they changed so many classes. You develop a LC BGL to display a certain type of ground cover and everyone else gets something totally different. Hit and Miss I guess.
 
No Problemo Pardo;

While I was waiting for the celar door to reopen I updated the file some. I added the names in the Ground2K LC.txt to the Landclass numbers under the Texture Sets.

It really sheds more light on what CFS2 is doing with the LC Numbers, especially in the SWP here's a great example.

LC placed in PNG, Texture Set 052H2SU1-7 (there is no B Series for this one). It is a 95% grass to 5% Shrubs texture set (Stock). The landclasses that display this texture and their classifications are:

007-Tall Grass and shrubs - This one makes sense.
008-Bare Desert - What The???
041-Hot And Mild Grasses And Shrubs - Pretty Good here too.
051-Semi Desert Shrubs - Once agin we're back to What The???
052-Semi Desert Sage - ??? Again
059-Succulent And Thorn Scrub - OK, I can see that...

As you can see, it's all over the map.... I was messing around trying to get some desert textures to show up in the Western Deserts of Aussie Land and could not get them (LC 008 and 051) to work. Prior to making any changes, using TMFViewer, I located a huge area of Western Australia with Landclass 051. I then Slewed to the same location in my stock CFS2 install. It was nothing but very, very bright green grass. If you want Baren Desert in the SWP area you'll have to use LC's 139 and 140. They are classified as Airfield1 and Airfield2.

Now here's something else I found, which I didn't check out before... In Africa and South America, in the southern latitudes.... the desert textures for LC 008 and 051 do show up as listed. So it's not just a Latitude issue, there's something else at work here. Can't be E & W Lon., Africa is East, SA is West. Could this be a function of the lclookup.bgl???

Anyway, the more I look at this and look at what has been done in the PacTex Set the more I think I need to just take all of the PacTex Textures and renumber them set by set to match what they should be.
 
Well I was in a mood to see if I could cook up a new brew this afternoon.
I wanted to see if I could rebuild PACTEX2 but more in line with the Landclasses as they are defined by MS in the stock textures.

So Far I'm pretty happy with the outcome. If you're going to do this start by backing up your current Root TEXTURE folder and your SCENEDB\World\Texture Folders. Then pull out a fresh copy of PACTEX2\Pacific. Create a new folder to hold all of the files after you get done with each series.

Here we go....

Ice-Snow Cap
001B - PacTex2 – No Change
001H - PacTex2 – No Change

Bare Desert
002B - Stock

Semi Desert
003B – Stock

Corn And Beans Cropland
004B – PacTex2 – No Change

Hot Irrigated Cropland
005B – PacTex2 – No Change

Grass –Undefined Crops
005H – Replace with PacText2 – 003B

Wet Grassland
006B – Replace with PacTex2 – 005H

Low Sparse Grassland
006H – Replace with PacTex2 – 003B

Rice Paddy And Field
008B – Replace with PacTex2 - 063H

Crops And Town
008H – Replace with PacTex2 – 025B

Crops Grass Shrubs
010B – PacTex2 – No Change

Cool Grasses And Shrubs
010H – Replace with PacTex2 – 047H

Moist Eucalyptus
011H – Replace with PacTex2 – 008H (To get rid of some of the brown spots replace texture #5 with a copy of texture #6.

Upland Tundra
013B – PacTex2 – No Change

Marsh Wetland
018B – PacTex2 – No Change

Montane Tropical Forests
019H – PacTex2 – No Change

Seasonal Tropical Forest
021H – PacTex2 – No Change

Conifer Boreal Forest
022B – PacTex2 – No Change

Cool Forest And Field
025B – PacTex2 – No Change

Forest And Field
025H – PacTex2 – No Change

Cool Mixed Forest
027B – Replace with PacTex2 – 010H

Southern Hemisphere Mixed Forest
027H – PacTex2 – No Change

Large City Urban Non Grid Wet
031B – PacTex2 – No Change

Large City Urban Grid Dry
031H – PacTex2 – No Change

Medium City Urban Non Grid Wet
035B – PacTex2 – No Change

Medium City Urban Grid Dry
035H – PacTex2 – No Change

Small City Suburban Non Grid Wet
047B – PacTex2 – No Change

Small City Suburban Non Grid Dry
047H – Replace with PacText2 - 062H

Tall Grasses And Shrubs
052H – Replace with PacTex2 – 006B

Rock Volcanic
056B – PacTex2 – No Change

Rock
056H - PacTex2 – No Change

Rock Volcanic
057H - PacTex2 – No Change

Woody Savanna
058H – Replace with PacTex2 – 008B

Rain Green Tropical Forest
059H - PacTex2 – No Change

Tropical Degraded Forest
060H – Replace with PacTex2 – 058H

Airfield1
061H - PacTex2 – No Change

Airfield2
062H - PacTex2 – No Change

Mangrove
063H – Replace with PacTex2 – 018B

Grassland
064H – Replace with PacTex2 – 013B

Irrigated Grassland
065H - PacTex2 – No Change

Cold Grassland
066H – PacTex2 – No Change

It's a bit of a chore but I'm finding it to be a good mix and they're closer in line with the LC's as they were designed.

If you do try this let me know, like it or not. If so I'll publish it.
 
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