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Landing

T

Toten

Guest
Hi All, I am having a problem landing these crates...I always seem to wreck the plane. Actually, I seem to get it to the ground and then as it rolls along...the plane will tip or flip. Dead...dead...dead is my pilot. Any tips on landing (safely)?

Toten
 
Come in fairly low. The tops of the trees as you enter the aerodrome field is a good guide. Keep it slow. Your aim is to lose speed gently and descend onto the ground with your aeroplane at a good attitude. At no point here should your throttle be open. Unless you have to abandon the landing.

Pull back gently and watch the speed. You should be losing speed but not gaining altitude (like you would in a zoom climb). By the time you are traveling under 40 mph you will very likely be on the ground.

When you are on the ground, cut the engine. The easiest way is to make the mixture full lean ( I have this assigned to Ctrl Shift V, but use whatever you please). Then you will stop. Go and report to the recording officer.
 
You are attempting to land without Flaps ( ain't got any ). So whenever you point the nose down, you accelorate. Try to shed speed as much as possible ( side slipping is good) the instant your wheels spin kill that engine, ( I'm a fan of Mixture Idle Cutoff) as it's instantaneous, problem is it's 3 keystrokes (Ctrl*Shft*F6) screams for some work in Control Options

After the engine is dead, dig pototoes with your taiil skid. But watch it with the DR1, it'll do a backflip :ernae:
 
I think it's about timing. I try and make sure that four things happen simultaneously. First, I want to be straight, I want to be level and I want my wheels inches from the ground. At that moment, and not a moment sooner (or later), I want to hit stall speed.
 
I also fully deflect the ailerons (up) to dig that tail in as much as possible once i'm on the ground and rolling, killing the magnetos is a must..
 
Remap the keys.

Remaping ain't that hard, plus if you check-out the STICKY OFF Tips & Cheats #11 (BHAH was unknown when written) but the controls are the same.

When you write a patch of something you have No choice of Somethings

Example: For the longest time, Warp was 123mph minimum engage, with the top speed of a WWI Bird at 110mph, it took some tricks.

123mph was childsplay for a P47 in CFS3. We just Lucked-out, if it was 207mph still easy for that P47, but OFF would've Never Had Warp :kilroy:
 
I have my magneto controls mapped right onto my stick buttons, and the same with my mixture controls.

I got used to flying rotaries without throttle from the old days of RB (1 and 9 commands). Engine controls, especially with earlier machines with rotaries, are the only thing you have to control your speed. Mixture and magneto are important.
 
In real life, I finally learned how to land by playing a mental game- get close to the ground (with throttle closed of course) and then try to keep the airplane flying a few feet above the runway. The only way to do this is to progressively use elevator to keep the nose up. Eventually, the wings will run out of airspeed to hold you up and the plane will settle on the runway. What also helps is to control your approach speed (60-70 mph is plenty).

The other thing that vastly improved my RL landings was buying my own airplane and then realizing that the cost of repairing damaged landing gear would be on my tab, not the rental school's. That's when I started making truly gentle landings. OFF has the more gentle stimulus of having to re-enlist.

A true anecdote- on the last lesson before my instructor sent me up alone, I had been slaughtering my landings. As we taxied back to the tiedown, my instructor asked me what I had learned during this lesson. I was pretty disgusted with myself and sarcastically said "that I can make horrible landings and yet both the plane and I survive". He said 'yup' and soloed me during the next lesson.

The great thing about OFF is that it requires you to deal with some of the same issues as those WW1 pilots.
 
If you have Trackir you can also "lean" over the side of the cockpit and check the ground as it comes to the wheels. You will actually see the ground touch the wheels and the wheels spin if you watch long enough. I usually just steal glances though-- I like to look where I'm going.
 
Then of course, you might be useing a Force Feedback Joystick. In that case you'd feel your wheels, contact the earth. Just the way they did it in WWI :kilroy:
 
Good point, gimpy. Force feedback makes a big difference on landing, especially when you are porpoising like I do occasionally. It helps you time your flare on the second or third bounce.
 
Problem there if I may be so bold, was the engines in 1917, they lacked the instantanious surge of power to do a decent flare, which would result in repeated Pancakes. A little more side-slipping is in order. You're trying to make an SE5a behave like a Cessna. It just wont work :ernae:
 
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