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The Staff of SOH
Did you get the bitmap to show the right way round? It seems to always put the sand on the seaward side for me and I have to do it again.
I've found you can go beyond the map coordinate limits when adding rivers and roads.
Hi John,
Well that's where it gets more interesting.
Note the layer call,
LayerCall( :L000020 24 )
Jump( : )
:L000020
I generally remove that too and only included it here for the benefit of people starting out in scenery design. The only time I use layercall is if there's more than one runway in close proximity but if there's only one runway you will notice a difference in the surface, it's slightly clearer textual wise and the aircraft sits on it better and doesn't sink into it as much. I figure too that MS used Area A for a reason so I've always used it in my work.
Cheers
aussie
Cheers Aussie, this little snippet seems to have a real impact.
I just tried it on some new runways & besides the effects you mention, I'll sear that the blended background bitmaps I made seem to load more smoothly & if I'm covering a large area, adjacent bitmaps sit nicely alongside each other, with no flickering or thin gap lines appearing in the sim. Great tip!![]()
Thanks for Coomalie Creek - it looks great as well as being historically accurate. Here is an AFD file and airbases.dat entry so you can find your way there.
I think a square bitmap is required, otherwise the image distorts which may be what you are seeing as shrinkage?
Anyway to answer whether we can upload DTX bitmap, I don't think so. As long as Martin Wright maintains his site it's his property and not abandoned ware, and would require his permission.
Since you've tried and can't get the downloads to work for you, if you PM me with your email I can send you the exe file and the required dll's privately.