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The Staff of SOH
Indeed it is Brian. I have been doing updates to the interior a bit at a time. . .increasing the resolution and converting the Russian Overhead panel to English. I've also done a "what if" livery for United Airlines, which came out every well. Something different for me to kick around in the clouds with.That's great news, Ed!
Brian
Brilliant work already!! Great to see her moving ahead. Thank you for your assistance and your expertise. I wish I had the ability to do this myself. . .I am envious of the talent it takes to pull these conversions off.
Thanks Brian. . .something that's needed are a few additional Camera Views. Postbaer is doing a terrific job on the conversion. That reminds me. . .in MCX, when I run the animation slider, both the Crew Door and the Passenger doors open and close. . .however in the Sim, I am unable to get the crew door to open with the normal key strokes. Any suggestions?That looks much better, Ed.
Brian
Thanks for the explanation. . .I'll get the numbers updated in my cfg file.Mostly a prob with the [exits] settings in aircraft.cfg.
[exits]
number_of_exits = 2
exit_rate.0 = 0.4 ;Percent per second
exit_rate.1 = 0.4 ;Percent per second
add an additionel Exit
[exits]
number_of_exits = 3
exit_rate.0 = 0.4 ;Percent per second
exit_rate.1 = 0.4 ;Percent per second
exit_rate.2 = 0.4 ;Percent per second
perhaps because the backdoor is divided into two parts.
btw
the new vc textures looking top notch
Now we need "only" working and authentic gauges for P3D4![]()
lol, forgot the pic!Work on the left and right panels is close to completion and,at least in the version of the main panels that I have, almost all the gauges work fine. It seems that the engine gauges are the weak spot, so I'm looking for replacements.