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Let's experiment: DMFS BAC 1-11 FSX native

Bjoern

worst developer ever
9CCocAF.png



Yep, that's self-shadowing.


It's a bit of a tricky conversion as I, at one point, have to edit the model in text file form between exporting from ModelConverter and compiling with XToMDL to add nav and strobe lights to the (flexing) wingtips.

There's still some oddities to investigate and I'm trying to perfect the conversion procedure before I take a stab at the other model variations, but other than that, I seem to be on the right track.
Henk's expanded animation library which he posted at FSDev made things a bit easier here and there, so here's a "Cheers!" to him.


I've informed Dave Maltby about this little endeavor via e-mail and he allowed the public release of the converted models once they're done. He also gave his blessing to the panel modifications to improve FSX compatibility which I've done prior to this.

Looks like the 1-11 just might live on in DX10 and P3D. :santahat:
 
Great to see another model being saved and brought into the current sims!

Keep up the great work!
 
Could you convert his VC 10?!

I knew people would ask. Could yes, want no. I have no interest in anything but the 1-11.
However, in my return e-mail, I've asked Dave on behalf of the community if all of his other models are fair game for conversions as well, but he hasn't replied yet. Should Dave grant permission, however, I'm certain that someone else will take a jab at his other models.
 
Ok thanks. I left a PM with the same request over at the CBFM site but don't think he has seen it.
 
I'll be watching this one with keen interest! An old favourite that I haven't flown as much in FSX as I did in FS9 because of the portover issues, helped greatly by your earlier panel mods. Thanks for your efforts, I look forward to seeing what you can do. :encouragement:
 
Long ago in a galaxy far far away I got out me paints.....[2012].

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'VK3-DEK' was my old man's Ham licence...;)
 

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Here's what I have so far. It's the non-hushkitted 400 series model. I'm not really content with the VC as the gauge polys are giving me one hell of a headache and any added clickspots refuse to work. That's not a biggie though, since DM accounted for that by adding gauge-based ones back when he made the model. To get a better, permanent fix for the panels, however, I fear that I have to go for a more thorough conversion with 3ds Max.

The exterior seems to look as it's supposed to, at least I can't spot any glaring errors.

Here's the link:
https://drive.google.com/file/d/0B6K_xiE2GqmMbU56RzhJcVBCMkk/view?usp=sharing

I can at least add the exterior models one by one as I go along with the VC.
If anyone wants to create spec and bump maps for the exterior, give me as shout and I'll add support for them.
 
Nice project. Again, I thank you.

Now that it's going native, it should be one of the best choices in freeware jetliners. Nicely documented, too.
 
Here's what I have so far....

A fine aircraft model with now excellent fps and super smooth operation thanks to your conversion. One bug to report - nose wheel will steer left but not right. One request if I may - that is to enable reflectivity. Again, thank you Bojoern for all your effort in this project. Great to see new life being infused into this old bird.
[h=2][/h]
 
This is very welcomed, the DM 1-11 is the single a/c I keep returning to ..... that and the Trident. :untroubled:
 
Nose wheel sttering is fixed, but I somehow lost the landing light effects on the wings. Do these work for you guys?
 
Well darn. No matter what I did, I just can't get them to show up in FSX. MCX shows them as valid effects.


*Sigh*

This was supposed to be a three-day project.
 
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