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Let's experiment: DMFS BAC 1-11 FSX native

Bjoern; Is the FS9 model reflective?[/QUOTE said:
I am very new to Model Converter X. For my own personal use, I wanted to try and set up the 1-11 with FSX reflection. I've gotten it to show up in the sim but I've not yet learned how to export the model properly and therefore I'm having issues with the model not displaying in the locked spot view and problem with very low frame rates. As I said I'm very new to MCX. Am I trying to do something here that is not even possible to work properly? What are your thoughts? Thanks.
 
Bjoern this is great work!I tried the old panel cfg switch to convert fuel quantity and fuel flow to read in LBS and it didn't work although the gauges show up in your new gauge folder. any workarounds that you know of?
 
I do not post on the forums but follow them closely. I have to say this is awesome. I have more hours in the 1-11 than any other aircraft on FSX. I cant wait to see how far this goes! Thank you all for your hard work!
 
If someone contributes some exit locations for the models, I'd in turn try to make the main exit stairs conditionally visible so that you can use jetway parking positions.


I am very new to Model Converter X. For my own personal use, I wanted to try and set up the 1-11 with FSX reflection. I've gotten it to show up in the sim but I've not yet learned how to export the model properly and therefore I'm having issues with the model not displaying in the locked spot view and problem with very low frame rates. As I said I'm very new to MCX. Am I trying to do something here that is not even possible to work properly? What are your thoughts? Thanks.

I have enabled alpha-channel based reflections (belnd diffuse by diffuse alpha) on all models, so you should not need to do any edits yourself.

And you need to edit the model radius with RADItor after exporting it from MCX as it will calculate and set it at over 6 kilometers (which does inevitably screw with FSX and produce the very low framerate you're observing). For testing purposes, you can leave the bounding box values alone and set the model radius to 15 m or so.



I tried the old panel cfg switch to convert fuel quantity and fuel flow to read in LBS and it didn't work although the gauges show up in your new gauge folder. any workarounds that you know of?

I don't support DM's original panel confics. Use my updated versions.

But since I have to publish an update anyway (to incorporate the new ground lights), I might just offer permanent english and metric panels that can be set per repaint.



I do not post on the forums but follow them closely. I have to say this is awesome. I have more hours in the 1-11 than any other aircraft on FSX. I cant wait to see how far this goes! Thank you all for your hard work!

Well, I've started updating the 510ED's panel to incorporate the updates I did for the regular models. Once this is done, I'll do the models themselves. After the models are published, I'll wrap up the panel mods.
Maybe throw in an experiment to add actual glass to the VCs at one point and the conditional airstairs (see above).
 
Bjoern this is great work!I tried the old panel cfg switch to convert fuel quantity and fuel flow to read in LBS and it didn't work although the gauges show up in your new gauge folder. any workarounds that you know of?

Seems as if the imperial panel.cfg still uses metric fuel gauges.

[STRIKE]Find all instances of "_KG_" and "_KGH_" in the panel.cfg and replace them with "_LB_" and "_PPH_" respectively. There should be six and four occurrences.[/STRIKE]

Edit: Don't bother, the imperial fuel gauges are fundamentally broken. Will be fixed for the next upload.


The next revision of the panel will definitely be switchable per repaint (panel= for imperial and panel=metric for metric gauges).
 
I have enabled alpha-channel based reflections (belnd diffuse by diffuse alpha) on all models, so you should not need to do any edits yourself.

And you need to edit the model radius with RADItor after exporting it from MCX as it will calculate and set it at over 6 kilometers (which does inevitably screw with FSX and produce the very low framerate you're observing). For testing purposes, you can leave the bounding box values alone and set the model radius to 15 m or so.

Thank you Bjoern for this very helpful info. After exporting, I set the model radius to 15 m as you suggested and got much better results. I got the locked spot camera back and frame rates back to normal. Reflection is working very nicely ( just need to tweak it down some). The only problem I've noticed after my editing the model reflection is that I somehow caused the left side flap texture to not display, as seen in the first two photos below. In the third photo the only thing I had done was switch back to your model and the left flap was back. Also in the third photo I had simply tried editing (not with MCX) the alpha channel of the 111FUSE_1.bmp to get reflection but it appears to be affecting the specular instead. Again thank you for all your work and valuable info and I am very happy to finally get this far with MCX. :encouragement:

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That's good to hear, Bob.

Hold your horses though, as I took a look into the FSX SDK documentation and found out that I enabled the wrong type of reflection on each and every model. :dizzy:
I'll upload the fixed models together with the 510ED, which I am converting.


Meanwhile, the panels were updated and fixed and their directory structure was set up as efficiently as feasible. The aircraft.cfgs of the 475 and 510s were also brought up to spec.
And since none of you lazybutts provided me with exit codes, I had to do the work myself, which cost me a bit of time. :apathy:
 
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