Blue Devil
Charter Member
This is a beta offering of the ACM end of the Liberty_Maru project.
Included are .cfg's and .dp's for US and JN cargo ships.
Models used:
Hog_Islander_a
Hog_Islander_b
Liberty_ship
Merchant_Tanker_T2
SS_Adventure
Eighteen(18) different ships. (including two(2) port ships)
Merchants are lightly armed, ...AK/AP/AO's heavily, ...as per spec.
Textures include Oldweat's new "fx_3.bmp", ...so don't forget to D/L the original here at the 'Outhouse. (thanks Ye'ol' clever dickie)
fx_flak's are ACM w/ a 15-30ft radius (stock=225ft), ...and a reduced magnitude (0.05 of stock) so that near misses/hits give you a "bump", ...but don't destroy the A/C with an over-g-limit "bump" if you use RealityX.
Use'm (or don't) and let me know how they work.
I will eventually U/L a complete package based on the feedback.
PS. This does NOT include .mdl's, ...or ship textures.
Thanks, ...and enjoy.
Included are .cfg's and .dp's for US and JN cargo ships.
Models used:
Hog_Islander_a
Hog_Islander_b
Liberty_ship
Merchant_Tanker_T2
SS_Adventure
Eighteen(18) different ships. (including two(2) port ships)
Merchants are lightly armed, ...AK/AP/AO's heavily, ...as per spec.
Textures include Oldweat's new "fx_3.bmp", ...so don't forget to D/L the original here at the 'Outhouse. (thanks Ye'ol' clever dickie)
fx_flak's are ACM w/ a 15-30ft radius (stock=225ft), ...and a reduced magnitude (0.05 of stock) so that near misses/hits give you a "bump", ...but don't destroy the A/C with an over-g-limit "bump" if you use RealityX.
Use'm (or don't) and let me know how they work.
I will eventually U/L a complete package based on the feedback.
PS. This does NOT include .mdl's, ...or ship textures.
Thanks, ...and enjoy.