rdaniell
SOH-CM-2013
Taking shape with some texturing in the works:
Continuing to look really


RD
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The Staff of SOH
Taking shape with some texturing in the works:
The textures are from a huge stash of textures I've accumulated from other projects. Yea Steve is actually good reference for size and he does look at home there doesn't he? lolContinuing to look reallygood. Are you using standard SketchUp textures? Oh! "Steve" on the front porch is a nice touch. Are you going to leave him there
?
RD
The textures are from a huge stash of textures I've accumulated from other projects. Yea Steve is actually good reference for size and he does look at home there doesn't he? lol
In this case this isn't a default airport/strip problem as the autogen in photoreal scenery of this type is hand positioned using the Annotator. As I continue to run approach tests I'll whittle away the trees that pose a problem.On the daylight pictures, there are a few trees standing just in front of runway 2. Is it possible to cut them down? Its a typical default airport/strip problem, this with the trees you have to fly through when landing and I find it to be highly unrealistic and annoying.
Currently it's being compiled for FSX for general setup and testing purposes. If all goes well and the beta shows that it works well under most setups, then I'll go back and recompile for P3D. Another thing I should mention. . .I am running Orbx Global Basic, Vector Basic and FreeMeshX_North America. So a few folks who run a very basic setup will be needed at some point to ensure that my settings work across the board.Ed, really looking forward to this one. Emma Field used to be a favorite when flying FS9. Hope this one will work in P3Dv2+. Really looking good.
In this case this isn't a default airport/strip problem as the autogen in photoreal scenery of this type is hand positioned using the Annotator. As I continue to run approach tests I'll whittle away the trees that pose a problem.