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Lockheed Harpoon, Ventura, and Lodestar - Native

Has anybody worked out the coordinates for the recognition lights under the fuselage just behind the forward aerial?

Regards Paul Day.

Which aircraft? My 3-views show no recognition lights on top or bottom on the fuselage.

Do you have pics?
 
Hi Milton
Unless there are different flight characteristics different from the PV-2 that I should look for the fire tanker flies pretty much the same (to me) as the PV-2. The drop mechanism and drop itself worked flawlessly as far as I could determine. I couldn't make the aliased sound work in P3D V4 so I just copied the existing PV-2 sound over.
All good so far.
Thanks for doing this airplane.
Warren
 
Hi Milton
Unless there are different flight characteristics different from the PV-2 that I should look for the fire tanker flies pretty much the same (to me) as the PV-2. The drop mechanism and drop itself worked flawlessly as far as I could determine. I couldn't make the aliased sound work in P3D V4 so I just copied the existing PV-2 sound over.
All good so far.
Thanks for doing this airplane.
Warren

Same flight model, just weight differences. I also reduced fuel capacity so that the retardant load could be at max.

The alias statement points to the correct Harpoon folder here and works; not sure why it did not work for you assuming you have not changed the Harpoon folder name from HarpoonFSX.

If you did change the folder name, then change the alias statement to be the name of the Harpoon folder, or just copy the Harpoon Sound folder over.
 
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This is the only light that I see. This is the Ventura. I'll have to look closer at the Harpoon and Lodestar.

attachment.php

The Ventura textures show 3 recognition lights just behind the pitot. I assume that is what the question refers to?

If so, I can get those coordinates to you.

EDIT: Light coordinates for the Ventura

front - green
7.302', 0.00, -3.085'

center - red
6.426', 0.00, -3.131'

rear - amber
5.471', 0.00, -3.206
 
I'll take 'em!

Posted above, but here is what I used for the Ventura as a test.

light.12 =7, 7.302, 0.00, -3.085, fx_recog_G //recog - green
light.13 =7, 6.426, 0.00, -3.131, fx_recog_R, //recog - red
light.14 =7, 5.471, 0.00, -3.206, fx_recog_A, //recog - amber

Those lights are old FS9 lights and would probably draw every enemy in every type of aircraft or vessel within 100 miles to shoot your butt down. LOL
 
Posted above, but here is what I used for the Ventura as a test.

light.12 =7, 7.302, 0.00, -3.085, fx_recog_G //recog - green
light.13 =7, 6.426, 0.00, -3.131, fx_recog_R, //recog - red
light.14 =7, 5.471, 0.00, -3.206, fx_recog_A, //recog - amber

Those lights are old FS9 lights and would probably draw every enemy in every type of aircraft or vessel within 100 miles to shoot your butt down. LOL

Thanks, Milton:encouragement: I'll practice my bobbing and weaving:onthego:

Ventura recog lites.jpg
 
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Hi Milton
Thanks very much for the recognition light coordinates, they work a treat. I got my aerials and pitot tubes mixed up. I use shockwave recognition lights which are'nt too overpowering at all. Thanks again.

Regards Paul Day.
 
Got it. Thanks.

One short flight so far, all works except the upper compass ribbon is not visible.

Thank you Sir; looks like I forgot to fix that.

You can, if you wish, correct that in the panel.cfg Vcockpit02 section by replacing gauge02 with this gauge line:

gauge02=ST_Harpoon!magcompass, 804,12,210,204
 
I gave the tanker a quick spin and I have to say I like it a lot. I tested it in P3D v4.2.

From the instructions it sounded like I had to click the Retardant Drop Management popup panel to drop the retardant, but when I opened the bomb bay doors using Shift-E-[234] the retardant dropped automatically. Not complaining about that, its not a bad interface, but its not was was described.

Second after dropping and closing the bomb-bay doors the retardant was automatically re-filled and I could repeat this as many times as I liked.

Lastly when I opened the doors on the ground I got this interesting effect.

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Good, it works just like it does here. :)

Yes, the programming uses doors 1-4. And, for some reason, the simconnect programming is not emptying the tanks.

Yes, that's the way the effect looks if you dump it while on the tarmac.

You do not say which version of P3D but I do not believe the effect works well in v2.3+.

If you want to offer advice or programming, I am open to suggestions.
 
Milton for another fine freeware update.

After I download and fly your works, I always end up googleing the heck out of them... just to learn a little bit more about the old gals.

Thank you Sir
 
To follow on with Milton's Harpoon Gold release announcement, the FSX paint kits have now been uploaded. They can be found in the SOH Library in the FSX "Other" and "Utilities" categories.

There are two paint kits, one in PSP format, and one in PSD format, neither using layer groups. Included with each paint kit is a set of bump maps. Be sure to read the README carefully.

Hope you enjoy them.

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PSD link when approved:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=176&linkid=23673

PSP link when approved:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=176&linkid=23672
 

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