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Lockheed Harpoon, Ventura, and Lodestar - Native

Milton Shupe

Staff Contributor
Staff member
I have started the Lockheed Harpoon FSX native conversion and have the textures converted to use FSX materials.

Unfortunately, to get the textures to show as well as they did on FS9, I have to really skew the material settings.

If I change the materials that way, it will limit the capabilities for the kind of work done on the A-20 and B-26.

If I change the material settings to take full advantage of FSX capabilities, that would invalidate all textures created for the FS9 models.
The existing Nigel paint kit however would work fine, I think.

So, now to my question.

Is there enough interest by you to give the Harpoon the same kind of treatment the A-20 and B-26 got?

Be honest about your interest. If "No", that's fine with me and I will not take that FSX material course of action.

I do not want to go there if the interest is not peaking on the scale.

This same question can answer for the Ventura and Lodestars.

Thanks for your guidance in advance.
 

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I have started the Lockheed Harpoon FSX native conversion and have the textures converted to use FSX materials.

Unfortunately, to get the textures to show as well as they did on FS9, I have to really skew the material settings.

If I change the materials that way, it will limit the capabilities for the kind of work done on the A-20 and B-26.

If I change the material settings to take full advantage of FSX capabilities, that would invalidate all textures created for the FS9 models.
The existing Nigel paint kit however would work fine, I think.

So, now to my question.

Is there enough interest by you to give the Harpoon the same kind of treatment the A-20 and B-26 got?

Be honest about your interest. If "No", that's fine with me and I will not take that FSX material course of action.

I do not want to go there if the interest is not peaking on the scale.

This same question can answer for the Ventura and Lodestars.

Thanks for your guidance in advance.


Hello Milton,
I'm interested, I will take my textures to stick with the new models Harpoon, Ventura and Lodestars.
Regards
Marty
 
I'm interested, if only because a native FSX aircraft will usually fly in P3D V4 without any problems (unless they are using 32bit C++ gauges of course).
 
Milton, I'm interested in doing some repaints. However, I doubt it would be at the same level (read that quantity) I did (am doing) the B-26, mainly due to lack of resources limiting the subject pool. I'm speaking of military subjects only, specifically USN.

Steve
 
Hi Milton:

I'd be interested in the full FSX treatment as well. I don't used P3Cv4 yet, but am most likely getting it, and the Lodestar is one of my favourite planes to fly. Also, the Ventura was used by the RAF, RCAF and BCATP, so I will want to do some repaints for my own use (unless Duckie does them first).

Thanks.

JD
 
I'd certainly appreciate a full make over Milton, as I'm finding a lot of the native FSX projects work in P3D4.
However, only if you can get enough support and not overload your schedule would I say a big 'Yes'.
I've always been fond of the 'Art Deco' civil versions.
:encouragement:
 
Thanks for the responses so far.

It's not quantity I am looking for. If I change the materials for full FSX support, I would have no liveries to test the changes or to release with the package (s).

If there is interest to use the new materials setup (like the Marauder and Havoc) for FSX, then I can proceed with the conversions.

I will release a Painter's package when ready to help start the process and it can evolve from there as you have time and motivation to do so.

I am not looking for commitments here, just genuine interest. Since the conversions of these models are quite involved, I wish to assess interest before 100's of hours of investment.

The Harpoon has three models, the Ventura two models, and the Lodestar has 4 models - that's why the hours required is large.
 
The original port-over of these models can always provide instant FSX gratification for the older paints from FS9.

To me it would be logical to key-in the advanced texture features to setup the Harpoon, Lodestar & Ventura for potential use over the next five-ten years.

These are significant reproductions of a significant aircraft lineage, provided by a significant flightsim development team. They are popular. I'm certain some of us would be willing to pony up some new paints to get the project rolling. :mixed-smiley-010:

Would the effort not be a good investment in future creative usability?
 
I can't say for certain if I will do paints for them if you convert them, mainly due to a lack of time, but on the other hand I can say that I will not do paints if you do not convert them...if that makes any sense?
 
Thank you for the frank responses. It seems there is enough interest to proceed, and therefore I shall. :)

Harpoon models first and these should take me a week or so to get a package out to you.

Jankees, of course that makes sense. My kind of logic :)

Magoo, good points there Sir; thank you.

Wellis, greatly appreciate your interest as well with all the beautiful liveries you have done for the Lodestars.

Okay, time to get busy ...
 
Making good progress on the first model. With proper FSX material settings and bump and spec place holders in place, we actually have a decent looking FS9 texture. I am pleasantly surprised.

I have all the interior and exterior materials converted now, animations, mouse tags, etc. done and working. Still lots to do of course, and the add-ons for pilot figures, bombs, rockets, guns, glass configurations, etc. to do. I think I can have this model and its variants done by the weekend.

Just going to post a screen shot here but will close this thread and start a proper FSX Native Harpoon thread.
 

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Helloooo Milton,

If it helps, in addition to the paintkit, I should still have all the Photoshop layered Master Folders for all or most paint versions and models. Everything is textured at 2048 x 2048, so this will obviously have a positive influence in definition quality. :)
 
Helloooo Milton,

If it helps, in addition to the paintkit, I should still have all the Photoshop layered Master Folders for all or most paint versions and models. Everything is textured at 2048 x 2048, so this will obviously have a positive influence in definition quality. :)

That would be very helpful, I'm sure Nigel.

What say the texture artists here?
 
Helloooo Milton,

If it helps, in addition to the paintkit, I should still have all the Photoshop layered Master Folders for all or most paint versions and models. Everything is textured at 2048 x 2048, so this will obviously have a positive influence in definition quality. :)

That would be very helpful, I'm sure Nigel.

What say the texture artists here?

I, for one, would absolutely love to be able to take advantage of such textures, Nigel, Milton, if not directly then certainly as reference.

Steve
 
That's great Steve. There's lots of details all around, and there is bare metal versus painted, and a "D" model along with the "C" model shown here.
 

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Helloooo Milton,

If it helps, in addition to the paintkit, I should still have all the Photoshop layered Master Folders for all or most paint versions and models. Everything is textured at 2048 x 2048, so this will obviously have a positive influence in definition quality. :)

Photoshop masters would be very useful and very much appreciated sir. :very_drunk:
 
Helloooo Milton,

If it helps, in addition to the paintkit, I should still have all the Photoshop layered Master Folders for all or most paint versions and models. Everything is textured at 2048 x 2048, so this will obviously have a positive influence in definition quality. :)


What gman5250 says. :encouragement:
 
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