Milton, thanks for looking at these. You are correct regarding the model, TGH. Sorry I didn't list that in the report. Sometimes I forget you give us so many choices! I tend to fly one type once I settle in and stick with it. I will try to do better if I run across anything else.
Thanks,
Steve
Steve, not a problem Sir.
I have updated all the models with basically the same munitions so everything shows on all models.
That is, all models have turret, guns, hard points, rockets, torpedoes, and external tanks. No bombs yet.
Turret animation is similar to the B-26 but with greater freedom of movement (still a WIP).
Eventually, I hope to allow you to select what you want once loaded so we can reduce the number of models.
Right now you can drop the external tanks. I am working on rockets now, and bombs later.
If you want these updates applied so far (optionally), here is a link to download them.
Includes new model folders, panel.cfg, new textures for night lighting.
The things you mentioned have been corrected.
Several VC switch changes for yoke visibility, tank drop, fuel pump switches (moved to ECU), added mouse tool tips, indicator light for bomb bay doors open, etc.
Wellis is working on re-doing the panel and ecu text labels and more.
So for now, you'll just have to rely on tool tips.
There is nothing really urgent about the updates so you can hold off as you wish as changes are being made daily.
But if you wish, here is is the update link:
http://www.sim-outhouse.net/downloads/SOHTeam/FSXHarpUpdts1.zip