Lockheed Jetstar Project for FSX, P3D and P3D 64-bit

Thanks Ed, that was very kind.

The Jetstar is safe and sound on my backup storage, pretty much the same as you see in here. I have been able to fly it in FSX and P3D, I'm also looking at a V4 compatible model.

Ed hit the nail on the head. I have experienced my share of setbacks, currently sitting on a broken system and pulling together the resources to build the new one. Until then I am on my wife's backup '09 MacBook 13" for comms...and that's about it.

For a dyed in the wool workaholic, it's not easy to sit in solitary for weeks on end when I have so much in development. That cannot be helped, but rest assured...this project is in the queue for when I am back up to full song.

:wavey:
 
Gordon, glad to see you are around. Hope for a better PC future.
Best
Jim

Thanks Ed, that was very kind.

The Jetstar is safe and sound on my backup storage, pretty much the same as you see in here. I have been able to fly it in FSX and P3D, I'm also looking at a V4 compatible model.

Ed hit the nail on the head. I have experienced my share of setbacks, currently sitting on a broken system and pulling together the resources to build the new one. Until then I am on my wife's backup '09 MacBook 13" for comms...and that's about it.

For a dyed in the wool workaholic, it's not easy to sit in solitary for weeks on end when I have so much in development. That cannot be helped, but rest assured...this project is in the queue for when I am back up to full song.

:wavey:
 
Understanding your computer life changes, will this project be passed on to someone else..?
Maybe Gordon will verify. . .or someone else with first-hand knowledge. . .my understanding was that he lost everything he was working on (he was able to get back a small selection of work). I believe the Jetstar is gone.
 
Maybe Gordon will verify. . .or someone else with first-hand knowledge. . .my understanding was that he lost everything he was working on (he was able to get back a small selection of work). I believe the Jetstar is gone.

Nope, I sent Gordon the source files for the Jetstar again. It is still in the works as far as I know.

Best

Jim
 
The Jetstar is indeed in development. Jim was kind enough to re-send his source files to me, which allows me re-boot this project...although from scratch.

At this stage I have a flying model in FSX and P3D including V.4 PBR. I am currently working on developing the panel and bringing the gauges/switches live. I lost all of my hand painted gauge faces and gauge resources when I lost my data, so a rebuild of everything will be necessary. That is taking a bit of time, due to the complexity of the VC in a four engine 60's era jet. Bear with me gentlemen, I lost some very expensive software, much of which is no longer supported resulting in the need to purchase...again...the current versions. The VC is not quite ready for prime time, so no shots there...yet.

The original model was forwarded to me in Gmax format. I used a "bridge" to export those files out to a usable 3D Studio mesh which required an extensive re orientation of pivot points and some mods to animations. Most of the animations translated relatively well, but the more complex animations like landing gear and air stair required a complete re-do. VC animations translated remarkably well, requiring only a re-assignment of functions and mouse triggers to the various controls, knobs and switches. Jim provided the syntax mods for the modeldef files, so that made life easier by a bunch. It pays to work with a pro.

The model is shown in a white lighting study skin here. At this stage I can begin adding details to the normal mapping, focusing mainly on accurate flush riveting, panel lines and skin stress. The PBR engine is extremely efficient at rendering subtle lighting variations, generating lovely highlights on panel height variations and rivet dimples. I've got some raw video of the airplane in flight and will do a short study video soon. The video really captures the live light in motion, showing off the PBR skins in a way that screen caps simply cannot.

The cabin modeling is absolutely magnificent, so I think this may be a perfect opportunity to take the interior into either Quixel or Substance Painter and document the process of rendering a full interior using those utilities. I can detail how to add complex ambient shadowing, PBR materials and detailed normal mapping in the process. Good opportunity to do some tutorial videos here.

I'm currently adding the ambient occlusion shadowing to the VC and cabin. This requires much re-mapping of parts and texture sheets. Bear in mind that the original model was configured to accommodate 32bit only with low poly counts and limited resources for rendering today's HD textures. I am expanding the model to take advantage of the resources we have available to us currently, resulting in what you see here...a 4K, light interactive model. At this stage of development the model has translated beautifully from its original format to 3D Studio and 64bit simulators. Here are a few shots of the PBR model in Prepar3Dv4.
Quite a lovely airplane to fly as well.

Prepar3D V4 Physically Based Rendering over So Cal
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Just got the DVD for the 80's (extremely) short lived series Automan. It's everything you'd expect it to be BUT the first episode has a very nice shot of a Jetstar on approach and landing past the camera that I assume was on a helicopter. Totally worth the pain and suffering!
 
Absolutely stunning work, Gordon. Beautiful does not cover it.


So glad to see you up and running again, and feel the enthusiasm in your post. Here's hoping you don't suffer anymore setbacks. Lord knows, you've had more than your share.

Looking forward to this beauty when completed.

Those tutorials you mentioned will really be helpful, also.


Don
 
Outstanding news, Gordon.

This is hands down the most anticipated civilian retro jet project for me. So glad you’re on it.

My daughters hope the teddy bear survived. :biggrin-new:

All the best and thanks for some great status updates.

DL
 
My God, Gordon, those pictures have convinced me to finally bite the bullet and get v4 !
i've been putting it off for too long. Another software for a 76 year old brain to absorb.
 
As many have said, absolutely stunning Gordon, very much looking forward to this one, even though its a type of aircraft I rarely fly.

My God, Gordon, those pictures have convinced me to finally bite the bullet and get v4 !
i've been putting it off for too long. Another software for a 76 year old brain to absorb.

My transition from FSX to P3D was pretty easy as they are still very similar and its all I fly now, unlike when I tried to transitioning to X-Plane, which my 50 something year old brain had a very hard time adapting to.
 
Gordon, I just wish to echo my sentiments on your current project. Absolutely exceptional. I spent 7 years with the SAM fleet @ADW in the 70's when they had the Jetstar and if there's anything I might can assist, please don't hesitate to contact me. My more important comment is that I'm very pleased that you have regained your eagerness to jump back into the development pool. No one would blame you for harboring bitter thoughts. You are an extremely gifted developer and the FS community is blessed to have you as a member. I also "thirdly" the notion that should you travel the recover route, I will stand in line and contribute up to $100 for your hard drive salvation and recovery. This in itself is not much, but I'm confident that line I'm standing in is long, indeed. God bless.... welcome back...... Terry
 
Gordon I'm so glad that you are developing again. I hope the development bug bites hard, causes paralysis, and ultimately acts as a parasitic symbiote! All kidding aside it's great to see your name, and development again. Pics are AMAZING. Great work is an understatement!
 
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