FlyingsCool
SOH-CM-2019
When I get the model to the Alpha stage, I'll have a comprehensive PK assembled for everyone to use for liveries. The existing UVW mapping was created to accommodate space/memory limitations in FS9. The FSX model I release will be set up to work comfortably within FSX/P3D2 and 3 parameters. The PBR model will be set up for V4 and later which involves an entirely different work flow relating to UVW mapping and PBR materials. Basically two different models for different simulation platforms. The PBR model will be a great opportunity for skinners to learn the ins and outs of PBR painting. The PBR PK will be set up for simplicity of use and include a tutorial.
That is so awesome. Thank you for doing this. I'm still struggling with understanding "FSX Native" painting, and how to convert a model using MCX for such. This will be a great tool for learning. Thank you again.