Lockheed Lodestar WIP Thread

The conversions of the Lodestar and Beech 18 are terrific and very much appreciated. I even merged the Carenado 18 VC with the Milton PBR ified external model successfully.

Not sure it's my PC or eyesight but both the Beech and Lockheed seem to have - both in your screenies here and my own - a gold/bronzish hue to the metal vs a more neutral colour, monochrome silvery shine. Tricky to get right as old Kodachrome photos also change colour over time.

dLwhWbw.png
IFwK7V7.jpg
 
It's difficult to get the grey shading just right and I did notice it a bit here too. It also depends on if you have dynamic reflections turned on and the time of day also seems to affect it. I have noticed that I often have to lighten the bare metal areas of texture sheets or else the metal looks very dark in the sim. So many things can affect the outcome and I am still very much on the learning curve with PBR textures! The colour difference between P3D v4.5 and v5 is amazing too, that's one of the things that made me choose v4.5 as I didn't like how v5 rendered colours.
 
It's difficult to get the grey shading just right and I did notice it a bit here too. It also depends on if you have dynamic reflections turned on and the time of day also seems to affect it. I have noticed that I often have to lighten the bare metal areas of texture sheets or else the metal looks very dark in the sim. So many things can affect the outcome and I am still very much on the learning curve with PBR textures! The colour difference between P3D v4.5 and v5 is amazing too, that's one of the things that made me choose v4.5 as I didn't like how v5 rendered colours.
Could be your monitor - just saying. That Beech Navy SNB in white/red appeared the same in my 4.5 and 5.4 with no issues. I have an Asus AS2400
PA248QV monitor and can adjust for blue light and brightness
Capture.JPG
 
It's difficult to get the grey shading just right and I did notice it a bit here too. It also depends on if you have dynamic reflections turned on and the time of day also seems to affect it. I have noticed that I often have to lighten the bare metal areas of texture sheets or else the metal looks very dark in the sim. So many things can affect the outcome and I am still very much on the learning curve with PBR textures! The colour difference between P3D v4.5 and v5 is amazing too, that's one of the things that made me choose v4.5 as I didn't like how v5 rendered colours.

Well keep up the very good work - you are making great strides with these PBR conversions!
 
I have created two more individual repaints for the Lodestar after Martial Feron (ferondoe) granted his permission to use his original FSX repaints as the basis for my PBR conversions.

Here are the two aircraft, first up is a slightly used and dirty Trans Australia Airways scheme ....

TAA-1.png

TAA-2.png
TAA-3.png

.. next is also slightly used and dirty and this time it's a United Air Lines scheme.

UAL-1.png
UAL-2.png
UAL-3.png

The downloads can be found below.



Enjoy!

:ernaehrung004:
 
I have created two more individual repaints for the Lodestar after Martial Feron (ferondoe) granted his permission to use his original FSX repaints as the basis for my PBR conversions.

Here are the two aircraft, first up is a slightly used and dirty Trans Australia Airways scheme ....

View attachment 162407

View attachment 162408
View attachment 162409

.. next is also slightly used and dirty and this time it's a United Air Lines scheme.

View attachment 162410
View attachment 162411
View attachment 162412

The downloads can be found below.



Enjoy!

:ernaehrung004:
Thanks Larry:)
 
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