I thought it would be useful to put together a video that explores Prepar3Dv4 from a less statistical, and more artistic perspective while still evaluating real performance in a high demand scenario.
I set the scenario out of my KBIH Eastern Sierra Regional Airport HD scenery, which utilizes ultra high resolution satellite data, 4K texture resolution combined with high density custom vegetation and autogen.
The weather scenario is managed via Active Sky for P3D4, using a weather system I recorded during a typical summer Owens Valley "Monsoon". The heavy cloud cover adds another layer of high demand on the system.
Camera work is all ChasePlane with TrackIR disabled. All camera movement is controlled by ChasePlane plane tracking, horizon, anticipation and turbulence settings. Additional camera movement was controlled via Wacom Pad and a dedicated controller.
Settings were set to medium LOD and high autogen which achieve excellent coverage due to the increased range from lower settings in 64 bit. DR was enabled at max.
Cloud density and distance were at max, as required by Active Sky.
The EVGA GeForce GTX 780 3 Gig card is at the low end of the scale recommended by LM, but still runs seamlessly at
full song in the 64 bit framework. I am also using extensive post processing through the Nvidia Control Panel, which combined with the sim is asking a ton from this modest card. I wanted to offer an actual visual representation of what can be achieved in P3D v4 when the simulator is set up to operate within the tolerances of system resources. The video speaks for itself.
I attempted to design a scenario that would focus particular attention upon cloud and terrain rendering, light/shadow rendering, dynamic reflections, aircraft navigation light effects, terrain texturing and night time light projection on surfaces.
My first impressions on P3Dv4
We are at the threshold of a new dimension in flight simulation. LM has provided an efficient and stable platform where developers can utilize their extensive skills to create projects only dreamed of previously. I hope, and intend to become part of that process for a long while. This is where FSX and P3D were always intended to go. It is an amazing, and sometimes breathtaking flight simulation.
Note: The video compression is not kind to night time textures. The night portion of the video suffers a bit from texture posterizing, and is not a fair rendering of the actual simulation. That said...it is still very lovely.
I hope you enjoy the video and music.