Bjoern
worst developer ever
You've got me beat. I'm converting my AI traffic's textures back to .bmp. :|
Definately better than hand-editing every single model file with a hex editor.
As for user aircraft, it's definately better to work with uncompressed bitmaps (since they can be opened in Windows' image viewer on the fly) when developing.
Okay, you still can edit the .x output file but that's another extra step in the workflow. :/
Except gmax rejects dds files, I just checked. So we can't fix it using gmax. Should we hex-edit the mdl file then, replacing .bmp/.psd by .dds? Of course FSDS users might tweak the xfiles ...
You can tweak every exported .x file with Notepad and derivates and the tweak itself would consist of a simple "Find and Replace" operation on "BMP".
Notepad2 at least is capable of that.
I've just tried it on an exported .x file and XToMDL didn't complain. A look at the compiled .mdl reveals the success as well.
Couldn't test it in FSX yet since Imagetool is still batch converting nearly 10000 texture files.
(I'm working with Max 9 by the way.)
Just for the record I use HxD which is a free Hex editor and it literally only takes seconds to open a model file with the editor and then batch replace all the references from .bmp to .dds.
Thanks for the heads up. All the hex editors I'm using aren't capable of that.