Hi Ed:
As
rdaniell mentioned above, there are "animated" Airport rotating beacon MDL objects which 'might' be scaled and used ...
if one first:
1.) imports them into Arno's
ModelConverterX (aka "
MCX")
2.) exports them to a new MDL GUID and object name
3.) copies the attached Effect (
*.Fx) files while also re-naming
and re-scaling them
4.) replaces the original mapped Effects with the edited Effects via the same AttachPoints on the copied / re-named MDL object.
For example, if one imports
the [FSX install path]\Global\scenery\airport_objects.bgl BGLComp-type scenery object library into Arno's
ModelConverterX (aka "
MCX"), and then advances that multi-object BGL to object #44/166, one can examine the Green and White light beacon "cones" and their attached Effects via the
Attached Object Editor feature in
MCX for the standard GA 'small airport'-type Rotating Beacon ...then export / re-name / edit the output MDL object.
NOTE: The attached Effects themselves will not be re-scaled when the BGLComp-type XML placed scenery library objects is scaled during placement, so they must be separately re-scaled by editing the Fx file code of the copied / re-named / re-attached replacement Effects mapped to the MDL file.
Once the MDL and its attached pair of replacement Effects has been customized as desired, it can be packaged inside a BGLComp-type XML scenery object library and placed as a standard 'scenery library object' via Instant Scenery / SBuilderX / ADE etc.
I have not tested this, but it may be as simple as re-scaling during scenery library object placement (of the exported / re-named Airport Rotating Beacon MDL having a NEW GUID), with subsequent re-scaling as needed (via edits to the Fx file code) of the copied / re-named Effects mapped onto the MDL via the AttachPoints.
Hope this helps with exploring that option !
GaryGB