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LotusSim L-39 Albatros v1.2 Update now available

Lotus

Charter Member
Hey guys, just a heads up that I've released a pretty comprehensive update to the L-39, with a number of fixes, several improvements, and some user requested features, as well as a couple of new model variants. The update is not a patch, but a complete replacement installer file.

FSPilotshop and Simmarket customers who purchased prior to Oct 24, 2009, you can obtain the updated version by logging into your respective accounts and simply re-downloading the L-39 package, however please do check the following link for important installation instructions, and the full details of the update, prior to installing v1.2.

http://www.lotussim.com/forums/showthread.php?tid=304

Thanks very much!

-Mike
 
They have confirmed that it has been updated on their end. It will use the same zip file name, but once extracted you should see v1.2 in the executable's file name, as well as in the installer's opening screen when you run it. I'll ask them about the LTS numbering.

Please let me know if it works for you?

Cheers,

-Mike
 
They have confirmed that it has been updated on their end. It will use the same zip file name, but once extracted you should see v1.2 in the executable's file name, as well as in the installer's opening screen when you run it. I'll ask them about the LTS numbering.

Please let me know if it works for you?

Cheers,

-Mike

Thanks Mike

Downloading.....

Ben
 
Wow - great work Mike - a great product just got - err - Greater!! :applause:
 
Thanks. Also, everyone please note that if you will be adding repaints back to the Long Range tanks models after the update, pay special attention to the "sim=" value for that paint in the aircraft.cfg file.

For LR models you will need to change this value from "sim=L-39" to "sim=L-39-LR". Without that change FSX may crash when trying to load the model and not finding the .air file present. Each repaint you add just double check that entry against available .air files in that folder. Again, this is just for the LR models, all the others should be fine once you get them in the right folders and referenced to the right models.

Thanks!

-Mike
 
I should post this over in Lotus support..how do you get the panel with the GPS in the front panel in a downloaded repaint (ie Banabob's repaints)? I put a couple of repaints in the L-39civ folder but i came up with a gaugeless panel (although the GPS "hole" was in the front panel) and some wierd shadowing problems. They work fine in the L39 folder but the GPS is in the side panel.
 
I've got my repaints in the right folder (L-39-civ), but I'm still getting missing layers (for some of Bob's paints) and missing textures in the VC. Must go shower for church now, but if someone's jonesing for a fix, I would guess that texture.cfg in each of these is now pointing to non-existent folders (that are in L-39 but not L-39-civ).

Could either modify texture.cfg or copy relevant folders from regular L-39?
 
Very nice based on one flight in N539ED. The only issue I found is with the GNS430 in the VC. If I go to a spot view, then come back, the 430 display is bright white. The only way to get back to the main nav page is to turn the 430 off, then back on, then hit FPL then (don't remember the last step, enter maybe).

Glenn
 
Thanks Mike for a great aircraft.
Well what a great combination L-39 + G940. Timm
 
I should post this over in Lotus support..how do you get the panel with the GPS in the front panel in a downloaded repaint (ie Banabob's repaints)? I put a couple of repaints in the L-39civ folder but i came up with a gaugeless panel (although the GPS "hole" was in the front panel) and some wierd shadowing problems. They work fine in the L39 folder but the GPS is in the side panel.

This should help with repaints in the Lotus L-39-civ folder. In each repaint texture folder, try editing texture.cfg so that it looks so:

[fltsim]

fallback.1=..\..\Lotus L-39\texture
fallback.2=..\..\Lotus L-39\texture.bump
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture
 
This should help with repaints in the Lotus L-39-civ folder. In each repaint texture folder, try editing texture.cfg so that it looks like so:

[fltsim]

fallback.1=..\..\Lotus L-39\texture
fallback.2=..\..\Lotus L-39\texture.bump
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture

Cheers I will give this a go
 
Hi guys, sorry some of you had a bit of a hassle with re-downloading from fspilotshop, but it does appear to be working now. I'll answer your questions on the update here...

Glenn, the VC GPS turning white when going to an outside view and back in again I have not seen, and wasn't mentioned during testing, that's utterly bizarre! I'll see if I can reproduce it.

When adding repaints, if you're missing some textures after, just copy the texture.cfg file from another stock L-39 that resides in the same L-39 folder as your paint. So if adding a paint to a LR tank version for instance, copy the texture.cfg file from the Biele or C-GOZA paint folders into your own. It should work out ok. It's odd that anyone is having missing textures since the paths back to the regular vanilla Lotus L-39 folder haven't changed. It should look like David's post above though in the texture.cfg file. Scratches head...

On Civilian models (with gps on front console) to get the correct placement and textures in the cockpit, copy the following textures from texture.N39ED into your paint: L39VC1.dds, L39VC9.dds, L39VC10.dds

They should then show the correct shadows etc on the front panel.

Thanks,

-Mike
 
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