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Luftwaffe Incendiary bombs

Well I made a quick temporary fix.
Take ETO_incendiary_stick_4lb and change it to TOW_incendiary_stick_2Kg with all internal files correctly name changed
Take pylon SBC_Mk_IA_15 and reanme it SBC_Mk_IA_15_LW with approriate internal name changes for the xdp.
Take an He111H and add a bomb load using
<Loadout Name="2 x 271 Gallon Wing Tanks + 8 x TOW_incendiary_stick_2Kgs">
<Hardpoint ID="0" PylonType="SBC_Mk_IA_15_LW" PayloadType="TOW_incendiary_stick_2Kg" Quantity="32767"/>
etc

Test it out in a missions using Coventry and ETO_City_target facilities

Results for the bombs are successful but There seem to be some effects issues as seen below

Successful bomb drop

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Rest of staffel also dropping OK

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Note black 'hatching' effect which also flickering; in fact other parts also flickering. In addition that flat circular lighting effe to the left. Looks very artificial IMO. The searchlight with the AA battery needs changing as just goes straight up!
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Flickering black hatching effect. I have noted it elsewhere when light/fire involved.

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Continuing testing both the effects in the ETO+City+targets when bombed and the incendiaries in a mixed load with 250Kg bombs + about 100 He111s. Coventry is the test target again.




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So when a 2nd wave comes through they see already a mass of burning buildings

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I should point out these represent 2 separate missions as I'm not sure one can get the fire effects to delay action for an hour or so.
 
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